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https://git.zelz.net/catfoolyou/Alpha-1.1.2_01
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Shit
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BuildUnpackDebugJar.sh
Executable file
3
BuildUnpackDebugJar.sh
Executable file
@ -0,0 +1,3 @@
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./gradlew clean build
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rm lwjgl-rundir/eaglercraft.jar
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cp ./build/libs/eaglercraft.jar ./lwjgl-rundir
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Before Width: | Height: | Size: 868 B After Width: | Height: | Size: 868 B |
@ -220,8 +220,17 @@ public class Minecraft implements Runnable {
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}
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private void updateDisplayMode() {
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this.displayWidth = Display.getWidth();
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this.displayHeight = Display.getHeight();
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this.dpi = Display.getDPI();
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this.scaledResolution = new ScaledResolution(this.displayWidth / 2, this.displayHeight / 2);
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}
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private void loadScreen() throws LWJGLException {
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ScaledResolution var1 = new ScaledResolution(this.displayWidth, this.displayHeight);
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Display.update();
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updateDisplayMode();
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final ScaledResolution var1 = this.scaledResolution;
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int var2 = var1.getScaledWidth();
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int var3 = var1.getScaledHeight();
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GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT | GL11.GL_COLOR_BUFFER_BIT);
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@ -256,8 +265,6 @@ public class Minecraft implements Runnable {
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GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
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this.updateDisplay();
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// GL11.glClearColor(1.0F, 1.0F, 1.0F, 1.0F);
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// GL11.glDisable(GL11.GL_ALPHA_TEST);
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// GL11.glMatrixMode(GL11.GL_MODELVIEW);
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@ -65,7 +65,7 @@ public abstract class Render {
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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RenderEngine var10 = this.renderManager.renderEngine;
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var10.bindTexture(var10.getTexture("%%/shadow.png"));
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var10.bindTexture(var10.getTexture("%clamp%/misc/shadow.png"));
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World var11 = this.getWorldFromRenderManager();
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GL11.glDepthMask(false);
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float var12 = this.shadowSize;
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