package net.minecraft.block;

import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.IBlockAccess;

/**
 * + This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source
 * code.
 *
 * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod
 * Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
 *
 * EaglercraftX 1.8 patch files (c) 2022-2025 lax1dude, ayunami2000. All Rights
 * Reserved.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 */
public class BlockBreakable extends Block {
	private boolean ignoreSimilarity;

	protected BlockBreakable(Material materialIn, boolean ignoreSimilarityIn) {
		this(materialIn, ignoreSimilarityIn, materialIn.getMaterialMapColor());
	}

	protected BlockBreakable(Material parMaterial, boolean parFlag, MapColor parMapColor) {
		super(parMaterial, parMapColor);
		this.ignoreSimilarity = parFlag;
	}

	/**
	 * + Used to determine ambient occlusion and culling when rebuilding chunks for
	 * render
	 */
	@Override
	public boolean isOpaqueCube() {
		return false;
	}

	@Override
	public boolean shouldSideBeRendered(IBlockAccess iblockaccess, BlockPos blockpos, EnumFacing enumfacing) {
		IBlockState iblockstate = iblockaccess.getBlockState(blockpos);
		Block block = iblockstate.getBlock();
		if (this == Blocks.glass || this == Blocks.stained_glass) {
			if (iblockaccess.getBlockState(blockpos.offset(enumfacing.getOpposite())) != iblockstate) {
				return true;
			}

			if (block == this) {
				return false;
			}
		}

		return !this.ignoreSimilarity && block == this ? false
				: super.shouldSideBeRendered(iblockaccess, blockpos, enumfacing);
	}
}
