package net.minecraft.client.renderer.entity;

import net.minecraft.client.model.ModelBase;
import net.minecraft.entity.passive.EntityChicken;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;

/**
 * + This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source
 * code.
 *
 * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod
 * Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
 *
 * EaglercraftX 1.8 patch files (c) 2022-2025 lax1dude, ayunami2000. All Rights
 * Reserved.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 */
public class RenderChicken extends RenderLiving<EntityChicken> {
	private static final ResourceLocation chickenTextures = new ResourceLocation("textures/entity/chicken.png");

	public RenderChicken(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn) {
		super(renderManagerIn, modelBaseIn, shadowSizeIn);
	}

	/**
	 * + Returns the location of an entity's texture. Doesn't seem to be called
	 * unless you call Render.bindEntityTexture.
	 */
	@Override
	protected ResourceLocation getEntityTexture(EntityChicken var1) {
		return chickenTextures;
	}

	/**
	 * + Defines what float the third param in setRotationAngles of ModelBase is
	 */
	@Override
	protected float handleRotationFloat(EntityChicken livingBase, float partialTicks) {
		float f = livingBase.field_70888_h + (livingBase.wingRotation - livingBase.field_70888_h) * partialTicks;
		float f1 = livingBase.field_70884_g + (livingBase.destPos - livingBase.field_70884_g) * partialTicks;
		return (MathHelper.sin(f) + 1.0F) * f1;
	}
}
