package net.minecraft.world.storage;

import net.lax1dude.eaglercraft.v1_8.internal.vfs2.VFile2;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.WorldProvider;
import net.minecraft.world.chunk.storage.IChunkLoader;

/**
 * + This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source
 * code.
 *
 * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" Mod
 * Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
 *
 * EaglercraftX 1.8 patch files (c) 2022-2025 lax1dude, ayunami2000. All Rights
 * Reserved.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 */
public class SaveHandlerMP implements ISaveHandler {
	/**
	 * + Called to flush all changes to disk, waiting for them to complete.
	 */
	@Override
	public void flush() {
	}

	@Override
	/**
	 * + initializes and returns the chunk loader for the specified world provider
	 */
	public IChunkLoader getChunkLoader(WorldProvider var1) {
		return null;
	}

	@Override
	/**
	 * + Gets the file location of the given map
	 */
	public VFile2 getMapFileFromName(String var1) {
		return null;
	}

	@Override
	public IPlayerFileData getPlayerNBTManager() {
		return null;
	}

	@Override
	/**
	 * + Gets the File object corresponding to the base directory of this world.
	 */
	public VFile2 getWorldDirectory() {
		return null;
	}

	/**
	 * + Returns the name of the directory where world information is saved.
	 */
	@Override
	public String getWorldDirectoryName() {
		return "none";
	}

	/**
	 * + Loads and returns the world info
	 */
	@Override
	public WorldInfo loadWorldInfo() {
		return null;
	}

	/**
	 * + used to update level.dat from old format to MCRegion format
	 */
	@Override
	public void saveWorldInfo(WorldInfo var1) {
	}

	/**
	 * + Saves the given World Info with the given NBTTagCompound as the Player.
	 */
	@Override
	public void saveWorldInfoWithPlayer(WorldInfo var1, NBTTagCompound var2) {
	}

}
