2025-01-20 11:24:16 -08:00

47 lines
1.4 KiB
Java

// Made with Blockbench 4.11.2
// Exported for Minecraft version 1.7 - 1.12
// Paste this class into your mod and generate all required imports
public class Watcher extends ModelBase {
private final ModelRenderer leg2;
private final ModelRenderer leg3;
private final ModelRenderer head;
private final ModelRenderer leg;
public Watcher() {
textureWidth = 64;
textureHeight = 64;
leg2 = new ModelRenderer(this);
leg2.setRotationPoint(0.0F, 24.0F, 0.0F);
leg2.cubeList.add(new ModelBox(leg2, 20, 17, -4.0F, -6.0F, -12.0F, 2, 2, 8, 0.0F, false));
leg3 = new ModelRenderer(this);
leg3.setRotationPoint(-3.0F, 0.0F, -5.0F);
leg3.cubeList.add(new ModelBox(leg3, 0, 27, 4.0F, 16.0F, -7.0F, 2, 2, 8, 0.0F, false));
head = new ModelRenderer(this);
head.setRotationPoint(-3.0F, 0.0F, -5.0F);
head.cubeList.add(new ModelBox(head, 0, 0, -1.0F, 16.0F, 1.0F, 8, 8, 9, 0.0F, false));
leg = new ModelRenderer(this);
leg.setRotationPoint(0.0F, 24.0F, 0.0F);
leg.cubeList.add(new ModelBox(leg, 0, 17, -1.0F, -3.0F, -12.0F, 2, 2, 8, 0.0F, false));
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
leg2.render(f5);
leg3.render(f5);
head.render(f5);
leg.render(f5);
}
public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
modelRenderer.rotateAngleX = x;
modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z;
}
}