package net.minecraft.entity.ai;

import net.minecraft.entity.EntityLiving;

/**+
 * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
 * 
 * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
 * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
 * 
 * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 * 
 */
public class EntityAILookIdle extends EntityAIBase {
	private EntityLiving idleEntity;
	private double lookX;
	private double lookZ;
	private int idleTime;

	public EntityAILookIdle(EntityLiving entitylivingIn) {
		this.idleEntity = entitylivingIn;
		this.setMutexBits(3);
	}

	/**+
	 * Returns whether the EntityAIBase should begin execution.
	 */
	public boolean shouldExecute() {
		return this.idleEntity.getRNG().nextFloat() < 0.02F;
	}

	/**+
	 * Returns whether an in-progress EntityAIBase should continue
	 * executing
	 */
	public boolean continueExecuting() {
		return this.idleTime >= 0;
	}

	/**+
	 * Execute a one shot task or start executing a continuous task
	 */
	public void startExecuting() {
		double d0 = 6.283185307179586D * this.idleEntity.getRNG().nextDouble();
		this.lookX = Math.cos(d0);
		this.lookZ = Math.sin(d0);
		this.idleTime = 20 + this.idleEntity.getRNG().nextInt(20);
	}

	/**+
	 * Updates the task
	 */
	public void updateTask() {
		--this.idleTime;
		this.idleEntity.getLookHelper().setLookPosition(this.idleEntity.posX + this.lookX,
				this.idleEntity.posY + (double) this.idleEntity.getEyeHeight(), this.idleEntity.posZ + this.lookZ,
				10.0F, (float) this.idleEntity.getVerticalFaceSpeed());
	}
}