package net.minecraft.network.play;

import net.minecraft.network.INetHandler;
import net.minecraft.network.play.server.S00PacketKeepAlive;
import net.minecraft.network.play.server.S01PacketJoinGame;
import net.minecraft.network.play.server.S02PacketChat;
import net.minecraft.network.play.server.S03PacketTimeUpdate;
import net.minecraft.network.play.server.S04PacketEntityEquipment;
import net.minecraft.network.play.server.S05PacketSpawnPosition;
import net.minecraft.network.play.server.S06PacketUpdateHealth;
import net.minecraft.network.play.server.S07PacketRespawn;
import net.minecraft.network.play.server.S08PacketPlayerPosLook;
import net.minecraft.network.play.server.S09PacketHeldItemChange;
import net.minecraft.network.play.server.S0APacketUseBed;
import net.minecraft.network.play.server.S0BPacketAnimation;
import net.minecraft.network.play.server.S0CPacketSpawnPlayer;
import net.minecraft.network.play.server.S0DPacketCollectItem;
import net.minecraft.network.play.server.S0EPacketSpawnObject;
import net.minecraft.network.play.server.S0FPacketSpawnMob;
import net.minecraft.network.play.server.S10PacketSpawnPainting;
import net.minecraft.network.play.server.S11PacketSpawnExperienceOrb;
import net.minecraft.network.play.server.S12PacketEntityVelocity;
import net.minecraft.network.play.server.S13PacketDestroyEntities;
import net.minecraft.network.play.server.S14PacketEntity;
import net.minecraft.network.play.server.S18PacketEntityTeleport;
import net.minecraft.network.play.server.S19PacketEntityHeadLook;
import net.minecraft.network.play.server.S19PacketEntityStatus;
import net.minecraft.network.play.server.S1BPacketEntityAttach;
import net.minecraft.network.play.server.S1CPacketEntityMetadata;
import net.minecraft.network.play.server.S1DPacketEntityEffect;
import net.minecraft.network.play.server.S1EPacketRemoveEntityEffect;
import net.minecraft.network.play.server.S1FPacketSetExperience;
import net.minecraft.network.play.server.S20PacketEntityProperties;
import net.minecraft.network.play.server.S21PacketChunkData;
import net.minecraft.network.play.server.S22PacketMultiBlockChange;
import net.minecraft.network.play.server.S23PacketBlockChange;
import net.minecraft.network.play.server.S24PacketBlockAction;
import net.minecraft.network.play.server.S25PacketBlockBreakAnim;
import net.minecraft.network.play.server.S26PacketMapChunkBulk;
import net.minecraft.network.play.server.S27PacketExplosion;
import net.minecraft.network.play.server.S28PacketEffect;
import net.minecraft.network.play.server.S29PacketSoundEffect;
import net.minecraft.network.play.server.S2APacketParticles;
import net.minecraft.network.play.server.S2BPacketChangeGameState;
import net.minecraft.network.play.server.S2CPacketSpawnGlobalEntity;
import net.minecraft.network.play.server.S2DPacketOpenWindow;
import net.minecraft.network.play.server.S2EPacketCloseWindow;
import net.minecraft.network.play.server.S2FPacketSetSlot;
import net.minecraft.network.play.server.S30PacketWindowItems;
import net.minecraft.network.play.server.S31PacketWindowProperty;
import net.minecraft.network.play.server.S32PacketConfirmTransaction;
import net.minecraft.network.play.server.S33PacketUpdateSign;
import net.minecraft.network.play.server.S34PacketMaps;
import net.minecraft.network.play.server.S35PacketUpdateTileEntity;
import net.minecraft.network.play.server.S36PacketSignEditorOpen;
import net.minecraft.network.play.server.S37PacketStatistics;
import net.minecraft.network.play.server.S38PacketPlayerListItem;
import net.minecraft.network.play.server.S39PacketPlayerAbilities;
import net.minecraft.network.play.server.S3APacketTabComplete;
import net.minecraft.network.play.server.S3BPacketScoreboardObjective;
import net.minecraft.network.play.server.S3CPacketUpdateScore;
import net.minecraft.network.play.server.S3DPacketDisplayScoreboard;
import net.minecraft.network.play.server.S3EPacketTeams;
import net.minecraft.network.play.server.S3FPacketCustomPayload;
import net.minecraft.network.play.server.S40PacketDisconnect;
import net.minecraft.network.play.server.S41PacketServerDifficulty;
import net.minecraft.network.play.server.S42PacketCombatEvent;
import net.minecraft.network.play.server.S43PacketCamera;
import net.minecraft.network.play.server.S44PacketWorldBorder;
import net.minecraft.network.play.server.S45PacketTitle;
import net.minecraft.network.play.server.S46PacketSetCompressionLevel;
import net.minecraft.network.play.server.S47PacketPlayerListHeaderFooter;
import net.minecraft.network.play.server.S48PacketResourcePackSend;
import net.minecraft.network.play.server.S49PacketUpdateEntityNBT;

/**+
 * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
 * 
 * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
 * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
 * 
 * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 * 
 */
public interface INetHandlerPlayClient extends INetHandler {
	/**+
	 * Spawns an instance of the objecttype indicated by the packet
	 * and sets its position and momentum
	 */
	void handleSpawnObject(S0EPacketSpawnObject var1);

	/**+
	 * Spawns an experience orb and sets its value (amount of XP)
	 */
	void handleSpawnExperienceOrb(S11PacketSpawnExperienceOrb var1);

	/**+
	 * Handles globally visible entities. Used in vanilla for
	 * lightning bolts
	 */
	void handleSpawnGlobalEntity(S2CPacketSpawnGlobalEntity var1);

	/**+
	 * Spawns the mob entity at the specified location, with the
	 * specified rotation, momentum and type. Updates the entities
	 * Datawatchers with the entity metadata specified in the packet
	 */
	void handleSpawnMob(S0FPacketSpawnMob var1);

	/**+
	 * May create a scoreboard objective, remove an objective from
	 * the scoreboard or update an objectives' displayname
	 */
	void handleScoreboardObjective(S3BPacketScoreboardObjective var1);

	/**+
	 * Handles the spawning of a painting object
	 */
	void handleSpawnPainting(S10PacketSpawnPainting var1);

	/**+
	 * Handles the creation of a nearby player entity, sets the
	 * position and held item
	 */
	void handleSpawnPlayer(S0CPacketSpawnPlayer var1);

	/**+
	 * Renders a specified animation: Waking up a player, a living
	 * entity swinging its currently held item, being hurt or
	 * receiving a critical hit by normal or magical means
	 */
	void handleAnimation(S0BPacketAnimation var1);

	/**+
	 * Updates the players statistics or achievements
	 */
	void handleStatistics(S37PacketStatistics var1);

	/**+
	 * Updates all registered IWorldAccess instances with
	 * destroyBlockInWorldPartially
	 */
	void handleBlockBreakAnim(S25PacketBlockBreakAnim var1);

	/**+
	 * Creates a sign in the specified location if it didn't exist
	 * and opens the GUI to edit its text
	 */
	void handleSignEditorOpen(S36PacketSignEditorOpen var1);

	/**+
	 * Updates the NBTTagCompound metadata of instances of the
	 * following entitytypes: Mob spawners, command blocks, beacons,
	 * skulls, flowerpot
	 */
	void handleUpdateTileEntity(S35PacketUpdateTileEntity var1);

	/**+
	 * Triggers Block.onBlockEventReceived, which is implemented in
	 * BlockPistonBase for extension/retraction, BlockNote for
	 * setting the instrument (including audiovisual feedback) and
	 * in BlockContainer to set the number of players accessing a
	 * (Ender)Chest
	 */
	void handleBlockAction(S24PacketBlockAction var1);

	/**+
	 * Updates the block and metadata and generates a blockupdate
	 * (and notify the clients)
	 */
	void handleBlockChange(S23PacketBlockChange var1);

	/**+
	 * Prints a chatmessage in the chat GUI
	 */
	void handleChat(S02PacketChat var1);

	/**+
	 * Displays the available command-completion options the server
	 * knows of
	 */
	void handleTabComplete(S3APacketTabComplete var1);

	/**+
	 * Received from the servers PlayerManager if between 1 and 64
	 * blocks in a chunk are changed. If only one block requires an
	 * update, the server sends S23PacketBlockChange and if 64 or
	 * more blocks are changed, the server sends S21PacketChunkData
	 */
	void handleMultiBlockChange(S22PacketMultiBlockChange var1);

	/**+
	 * Updates the worlds MapStorage with the specified MapData for
	 * the specified map-identifier and invokes a MapItemRenderer
	 * for it
	 */
	void handleMaps(S34PacketMaps var1);

	/**+
	 * Verifies that the server and client are synchronized with
	 * respect to the inventory/container opened by the player and
	 * confirms if it is the case.
	 */
	void handleConfirmTransaction(S32PacketConfirmTransaction var1);

	/**+
	 * Resets the ItemStack held in hand and closes the window that
	 * is opened
	 */
	void handleCloseWindow(S2EPacketCloseWindow var1);

	/**+
	 * Handles the placement of a specified ItemStack in a specified
	 * container/inventory slot
	 */
	void handleWindowItems(S30PacketWindowItems var1);

	/**+
	 * Displays a GUI by ID. In order starting from id 0: Chest,
	 * Workbench, Furnace, Dispenser, Enchanting table, Brewing
	 * stand, Villager merchant, Beacon, Anvil, Hopper, Dropper,
	 * Horse
	 */
	void handleOpenWindow(S2DPacketOpenWindow var1);

	/**+
	 * Sets the progressbar of the opened window to the specified
	 * value
	 */
	void handleWindowProperty(S31PacketWindowProperty var1);

	/**+
	 * Handles pickin up an ItemStack or dropping one in your
	 * inventory or an open (non-creative) container
	 */
	void handleSetSlot(S2FPacketSetSlot var1);

	/**+
	 * Handles packets that have room for a channel specification.
	 * Vanilla implemented channels are "MC|TrList" to acquire a
	 * MerchantRecipeList trades for a villager merchant, "MC|Brand"
	 * which sets the server brand? on the player instance and
	 * finally "MC|RPack" which the server uses to communicate the
	 * identifier of the default server resourcepack for the client
	 * to load.
	 */
	void handleCustomPayload(S3FPacketCustomPayload var1);

	/**+
	 * Closes the network channel
	 */
	void handleDisconnect(S40PacketDisconnect var1);

	/**+
	 * Retrieves the player identified by the packet, puts him to
	 * sleep if possible (and flags whether all players are asleep)
	 */
	void handleUseBed(S0APacketUseBed var1);

	/**+
	 * Invokes the entities' handleUpdateHealth method which is
	 * implemented in LivingBase (hurt/death), MinecartMobSpawner
	 * (spawn delay), FireworkRocket & MinecartTNT (explosion),
	 * IronGolem (throwing,...), Witch (spawn particles), Zombie
	 * (villager transformation), Animal (breeding mode particles),
	 * Horse (breeding/smoke particles), Sheep (...), Tameable
	 * (...), Villager (particles for breeding mode, angry and
	 * happy), Wolf (...)
	 */
	void handleEntityStatus(S19PacketEntityStatus var1);

	void handleEntityAttach(S1BPacketEntityAttach var1);

	/**+
	 * Initiates a new explosion (sound, particles, drop spawn) for
	 * the affected blocks indicated by the packet.
	 */
	void handleExplosion(S27PacketExplosion var1);

	void handleChangeGameState(S2BPacketChangeGameState var1);

	void handleKeepAlive(S00PacketKeepAlive var1);

	/**+
	 * Updates the specified chunk with the supplied data, marks it
	 * for re-rendering and lighting recalculation
	 */
	void handleChunkData(S21PacketChunkData var1);

	void handleMapChunkBulk(S26PacketMapChunkBulk var1);

	void handleEffect(S28PacketEffect var1);

	/**+
	 * Registers some server properties
	 * (gametype,hardcore-mode,terraintype,difficulty,player limit),
	 * creates a new WorldClient and sets the player initial
	 * dimension
	 */
	void handleJoinGame(S01PacketJoinGame var1);

	/**+
	 * Updates the specified entity's position by the specified
	 * relative moment and absolute rotation. Note that subclassing
	 * of the packet allows for the specification of a subset of
	 * this data (e.g. only rel. position, abs. rotation or both).
	 */
	void handleEntityMovement(S14PacketEntity var1);

	/**+
	 * Handles changes in player positioning and rotation such as
	 * when travelling to a new dimension, (re)spawning, mounting
	 * horses etc. Seems to immediately reply to the server with the
	 * clients post-processing perspective on the player positioning
	 */
	void handlePlayerPosLook(S08PacketPlayerPosLook var1);

	/**+
	 * Spawns a specified number of particles at the specified
	 * location with a randomized displacement according to
	 * specified bounds
	 */
	void handleParticles(S2APacketParticles var1);

	void handlePlayerAbilities(S39PacketPlayerAbilities var1);

	void handlePlayerListItem(S38PacketPlayerListItem var1);

	/**+
	 * Locally eliminates the entities. Invoked by the server when
	 * the items are in fact destroyed, or the player is no longer
	 * registered as required to monitor them. The latter happens
	 * when distance between the player and item increases beyond a
	 * certain treshold (typically the viewing distance)
	 */
	void handleDestroyEntities(S13PacketDestroyEntities var1);

	void handleRemoveEntityEffect(S1EPacketRemoveEntityEffect var1);

	void handleRespawn(S07PacketRespawn var1);

	/**+
	 * Updates the direction in which the specified entity is
	 * looking, normally this head rotation is independent of the
	 * rotation of the entity itself
	 */
	void handleEntityHeadLook(S19PacketEntityHeadLook var1);

	/**+
	 * Updates which hotbar slot of the player is currently selected
	 */
	void handleHeldItemChange(S09PacketHeldItemChange var1);

	/**+
	 * Removes or sets the ScoreObjective to be displayed at a
	 * particular scoreboard position (list, sidebar, below name)
	 */
	void handleDisplayScoreboard(S3DPacketDisplayScoreboard var1);

	/**+
	 * Invoked when the server registers new proximate objects in
	 * your watchlist or when objects in your watchlist have changed
	 * -> Registers any changes locally
	 */
	void handleEntityMetadata(S1CPacketEntityMetadata var1);

	/**+
	 * Sets the velocity of the specified entity to the specified
	 * value
	 */
	void handleEntityVelocity(S12PacketEntityVelocity var1);

	void handleEntityEquipment(S04PacketEntityEquipment var1);

	void handleSetExperience(S1FPacketSetExperience var1);

	void handleUpdateHealth(S06PacketUpdateHealth var1);

	/**+
	 * Updates a team managed by the scoreboard: Create/Remove the
	 * team registration, Register/Remove the
	 * player-team-memberships, Set team displayname/prefix/suffix
	 * and/or whether friendly fire is enabled
	 */
	void handleTeams(S3EPacketTeams var1);

	/**+
	 * Either updates the score with a specified value or removes
	 * the score for an objective
	 */
	void handleUpdateScore(S3CPacketUpdateScore var1);

	void handleSpawnPosition(S05PacketSpawnPosition var1);

	void handleTimeUpdate(S03PacketTimeUpdate var1);

	/**+
	 * Updates a specified sign with the specified text lines
	 */
	void handleUpdateSign(S33PacketUpdateSign var1);

	void handleSoundEffect(S29PacketSoundEffect var1);

	void handleCollectItem(S0DPacketCollectItem var1);

	/**+
	 * Updates an entity's position and rotation as specified by the
	 * packet
	 */
	void handleEntityTeleport(S18PacketEntityTeleport var1);

	/**+
	 * Updates en entity's attributes and their respective
	 * modifiers, which are used for speed bonusses (player
	 * sprinting, animals fleeing, baby speed), weapon/tool
	 * attackDamage, hostiles followRange randomization, zombie
	 * maxHealth and knockback resistance as well as reinforcement
	 * spawning chance.
	 */
	void handleEntityProperties(S20PacketEntityProperties var1);

	void handleEntityEffect(S1DPacketEntityEffect var1);

	void handleCombatEvent(S42PacketCombatEvent var1);

	void handleServerDifficulty(S41PacketServerDifficulty var1);

	void handleCamera(S43PacketCamera var1);

	void handleWorldBorder(S44PacketWorldBorder var1);

	void handleTitle(S45PacketTitle var1);

	void handleSetCompressionLevel(S46PacketSetCompressionLevel var1);

	void handlePlayerListHeaderFooter(S47PacketPlayerListHeaderFooter var1);

	void handleResourcePack(S48PacketResourcePackSend var1);

	void handleEntityNBT(S49PacketUpdateEntityNBT var1);
}