package net.minecraft.client.audio;

import net.minecraft.entity.monster.EntityGuardian;
import net.minecraft.util.ResourceLocation;

/**+
 * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
 * 
 * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
 * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
 * 
 * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 * 
 */
public class GuardianSound extends MovingSound {
	private final EntityGuardian guardian;

	public GuardianSound(EntityGuardian guardian) {
		super(new ResourceLocation("minecraft:mob.guardian.attack"));
		this.guardian = guardian;
		this.attenuationType = ISound.AttenuationType.NONE;
		this.repeat = true;
		this.repeatDelay = 0;
	}

	/**+
	 * Like the old updateEntity(), except more generic.
	 */
	public void update() {
		if (!this.guardian.isDead && this.guardian.hasTargetedEntity()) {
			this.xPosF = (float) this.guardian.posX;
			this.yPosF = (float) this.guardian.posY;
			this.zPosF = (float) this.guardian.posZ;
			float f = this.guardian.func_175477_p(0.0F);
			this.volume = 0.0F + 1.0F * f * f;
			this.pitch = 0.7F + 0.5F * f;
		} else {
			this.donePlaying = true;
		}
	}
}