package net.minecraft.client.model;

import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;

/**+
 * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
 * 
 * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
 * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
 * 
 * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 * 
 */
public class ModelSilverfish extends ModelBase {
	/**+
	 * The body parts of the silverfish's model.
	 */
	private ModelRenderer[] silverfishBodyParts = new ModelRenderer[7];
	private ModelRenderer[] silverfishWings;
	private float[] field_78170_c = new float[7];
	/**+
	 * The widths, heights, and lengths for the silverfish model
	 * boxes.
	 */
	private static final int[][] silverfishBoxLength = new int[][] { { 3, 2, 2 }, { 4, 3, 2 }, { 6, 4, 3 }, { 3, 3, 3 },
			{ 2, 2, 3 }, { 2, 1, 2 }, { 1, 1, 2 } };
	/**+
	 * The texture positions for the silverfish's model's boxes.
	 */
	private static final int[][] silverfishTexturePositions = new int[][] { { 0, 0 }, { 0, 4 }, { 0, 9 }, { 0, 16 },
			{ 0, 22 }, { 11, 0 }, { 13, 4 } };

	public ModelSilverfish() {
		float f = -3.5F;

		for (int i = 0; i < this.silverfishBodyParts.length; ++i) {
			this.silverfishBodyParts[i] = new ModelRenderer(this, silverfishTexturePositions[i][0],
					silverfishTexturePositions[i][1]);
			this.silverfishBodyParts[i].addBox((float) silverfishBoxLength[i][0] * -0.5F, 0.0F,
					(float) silverfishBoxLength[i][2] * -0.5F, silverfishBoxLength[i][0], silverfishBoxLength[i][1],
					silverfishBoxLength[i][2]);
			this.silverfishBodyParts[i].setRotationPoint(0.0F, (float) (24 - silverfishBoxLength[i][1]), f);
			this.field_78170_c[i] = f;
			if (i < this.silverfishBodyParts.length - 1) {
				f += (float) (silverfishBoxLength[i][2] + silverfishBoxLength[i + 1][2]) * 0.5F;
			}
		}

		this.silverfishWings = new ModelRenderer[3];
		this.silverfishWings[0] = new ModelRenderer(this, 20, 0);
		this.silverfishWings[0].addBox(-5.0F, 0.0F, (float) silverfishBoxLength[2][2] * -0.5F, 10, 8,
				silverfishBoxLength[2][2]);
		this.silverfishWings[0].setRotationPoint(0.0F, 16.0F, this.field_78170_c[2]);
		this.silverfishWings[1] = new ModelRenderer(this, 20, 11);
		this.silverfishWings[1].addBox(-3.0F, 0.0F, (float) silverfishBoxLength[4][2] * -0.5F, 6, 4,
				silverfishBoxLength[4][2]);
		this.silverfishWings[1].setRotationPoint(0.0F, 20.0F, this.field_78170_c[4]);
		this.silverfishWings[2] = new ModelRenderer(this, 20, 18);
		this.silverfishWings[2].addBox(-3.0F, 0.0F, (float) silverfishBoxLength[4][2] * -0.5F, 6, 5,
				silverfishBoxLength[1][2]);
		this.silverfishWings[2].setRotationPoint(0.0F, 19.0F, this.field_78170_c[1]);
	}

	/**+
	 * Sets the models various rotation angles then renders the
	 * model.
	 */
	public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
		this.setRotationAngles(f, f1, f2, f3, f4, f5, entity);

		for (int i = 0; i < this.silverfishBodyParts.length; ++i) {
			this.silverfishBodyParts[i].render(f5);
		}

		for (int j = 0; j < this.silverfishWings.length; ++j) {
			this.silverfishWings[j].render(f5);
		}

	}

	/**+
	 * Sets the model's various rotation angles. For bipeds, par1
	 * and par2 are used for animating the movement of arms and
	 * legs, where par1 represents the time(so that arms and legs
	 * swing back and forth) and par2 represents how "far" arms and
	 * legs can swing at most.
	 */
	public void setRotationAngles(float var1, float var2, float f, float var4, float var5, float var6, Entity var7) {
		for (int i = 0; i < this.silverfishBodyParts.length; ++i) {
			this.silverfishBodyParts[i].rotateAngleY = MathHelper.cos(f * 0.9F + (float) i * 0.15F * 3.1415927F)
					* 3.1415927F * 0.05F * (float) (1 + Math.abs(i - 2));
			this.silverfishBodyParts[i].rotationPointX = MathHelper.sin(f * 0.9F + (float) i * 0.15F * 3.1415927F)
					* 3.1415927F * 0.2F * (float) Math.abs(i - 2);
		}

		this.silverfishWings[0].rotateAngleY = this.silverfishBodyParts[2].rotateAngleY;
		this.silverfishWings[1].rotateAngleY = this.silverfishBodyParts[4].rotateAngleY;
		this.silverfishWings[1].rotationPointX = this.silverfishBodyParts[4].rotationPointX;
		this.silverfishWings[2].rotateAngleY = this.silverfishBodyParts[1].rotateAngleY;
		this.silverfishWings[2].rotationPointX = this.silverfishBodyParts[1].rotationPointX;
	}
}