package net.minecraft.entity.item;

import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.util.BlockPos;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;

/**+
 * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
 * 
 * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
 * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
 * 
 * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 * 
 */
public class EntityExpBottle extends EntityThrowable {
	public EntityExpBottle(World worldIn) {
		super(worldIn);
	}

	public EntityExpBottle(World worldIn, EntityLivingBase parEntityLivingBase) {
		super(worldIn, parEntityLivingBase);
	}

	public EntityExpBottle(World worldIn, double parDouble1, double parDouble2, double parDouble3) {
		super(worldIn, parDouble1, parDouble2, parDouble3);
	}

	/**+
	 * Gets the amount of gravity to apply to the thrown entity with
	 * each tick.
	 */
	protected float getGravityVelocity() {
		return 0.07F;
	}

	protected float getVelocity() {
		return 0.7F;
	}

	protected float getInaccuracy() {
		return -20.0F;
	}

	/**+
	 * Called when this EntityThrowable hits a block or entity.
	 */
	protected void onImpact(MovingObjectPosition var1) {
		if (!this.worldObj.isRemote) {
			this.worldObj.playAuxSFX(2002, new BlockPos(this), 0);
			int i = 3 + this.worldObj.rand.nextInt(5) + this.worldObj.rand.nextInt(5);

			while (i > 0) {
				int j = EntityXPOrb.getXPSplit(i);
				i -= j;
				this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j));
			}

			this.setDead();
		}

	}
}