
# Eagler Context Redacted Diff
# Copyright (c) 2024 lax1dude. All rights reserved.

# Version: 1.0
# Author: lax1dude

> CHANGE  2 : 4  @  2 : 4

~ import net.lax1dude.eaglercraft.v1_8.opengl.EaglercraftGPU;
~ import net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager;

> DELETE  1  @  1 : 2

> DELETE  1  @  1 : 2

> CHANGE  4 : 6  @  4 : 6

~ 			for (int i = 0, l = this.renderChunks.size(); i < l; ++i) {
~ 				ListedRenderChunk listedrenderchunk = (ListedRenderChunk) this.renderChunks.get(i);

> CHANGE  1 : 3  @  1 : 3

~ 				this.preRenderChunk(listedrenderchunk, enumworldblocklayer);
~ 				EaglercraftGPU.glCallList(

> EOF
