mirror of
https://github.com/eaglerforge/EaglerForgeInjector
synced 2025-07-23 06:01:38 -09:00
ModAPI.materials and ModAPI.enchantments fixed
This commit is contained in:
parent
0426bfda41
commit
176159bc47
291
index.html
291
index.html
@ -4,96 +4,173 @@
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>EaglerForge Injector</title>
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<link href="https://maxcdn.bootstrapcdn.com/bootstrap/4.5.2/css/bootstrap.min.css" rel="stylesheet">
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<link href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/5.15.1/css/all.min.css" rel="stylesheet">
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<link
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href="https://maxcdn.bootstrapcdn.com/bootstrap/4.5.2/css/bootstrap.min.css"
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rel="stylesheet"
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/>
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<link
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href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/5.15.1/css/all.min.css"
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rel="stylesheet"
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/>
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<style>
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body {
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body {
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background-color: #2b2b2b;
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color: #ffffff;
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}
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.container {
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}
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.container {
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text-align: center;
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margin-top: 50px;
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}
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}
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.github-button-container {
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.github-button-container {
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position: absolute;
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top: 10px;
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right: 10px;
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}
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.github-button-container a.btn {
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}
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.github-button-container a.btn {
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color: #ffffff;
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border-color: #ffffff;
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}
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.github-button-container a.btn:hover {
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}
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.github-button-container a.btn:hover {
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background-color: #ffffff;
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color: #000000;
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}
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#info {
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text-align: left;
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min-width: 50vw;
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}
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details {
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text-align: left;
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padding: 6px;
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border-radius: 1rem;
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background-color: rgba(0,0,0,0.5);
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margin-bottom: 1rem;
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}
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summary {
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background-color: rgba(255,255,255,0.1);
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padding: 4px;
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border-radius: 0.6rem;
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padding-left: 8px;
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}
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}
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#info {
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text-align: left;
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min-width: 50vw;
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}
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details {
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text-align: left;
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padding: 6px;
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border-radius: 1rem;
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background-color: rgba(0, 0, 0, 0.5);
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margin-bottom: 1rem;
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}
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summary {
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background-color: rgba(255, 255, 255, 0.1);
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padding: 4px;
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border-radius: 0.6rem;
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padding-left: 8px;
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}
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</style>
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</head>
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<body>
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<div class="container">
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<h1>EaglerForge Injector</h1>
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<div class="github-button-container">
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<a href="https://github.com/eaglerforge/EaglerForgeInjector" class="btn btn-default" target="_blank">
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<i class="fab fa-github"></i> GitHub
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</a>
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</div>
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<h6>
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Adds ModAPI with more functionality (adds hooking into functions, exposes
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all classes, etc) to unminified unobfuscated EaglercraftX offline downloads (web support coming soon).
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</h6>
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<br />
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<div class="custom-file mb-3">
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<input class="custom-file-input" type="file" id="htmlFile" accept=".html,.js" />
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<label class="custom-file-label" for="htmlFile">Choose .html file...</label>
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<br /><br />
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<button class="btn btn-primary" id="giveme">Make modded build</button>
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</div>
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<div class="container">
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<h1>EaglerForge Injector</h1>
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<div class="github-button-container">
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<a
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href="https://github.com/eaglerforge/EaglerForgeInjector"
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class="btn btn-default"
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target="_blank"
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>
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<i class="fab fa-github"></i> GitHub
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</a>
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</div>
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<h6>
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Adds ModAPI with more functionality (adds hooking into functions,
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exposes all classes, etc) to unminified unobfuscated EaglercraftX
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offline downloads (web support coming soon).
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</h6>
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<br />
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<div class="custom-file mb-3">
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<input
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class="custom-file-input"
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type="file"
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id="htmlFile"
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accept=".html,.js"
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/>
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<label class="custom-file-label" for="htmlFile"
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>Choose .html file...</label
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>
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<br /><br />
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<button class="btn btn-primary" id="giveme">Make modded build</button>
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</div>
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<br><br><br>
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<span>Info:</span>
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<div id="#info">
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<details>
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<summary>What .html file do I choose?</summary>
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Once you have a local EaglercraftX workspace setup, in <code>build.gradle</code>, set the <code>obfuscate</code> property to <code>false</code>.
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Then, run <code>CompileJS.bat</code> (or .sh if on a unix-based os), and then run <code>MakeOfflineDownload.bat</code>. The outputted offline download will have a much larger file size than other offline builds. This is the file you should select.
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(it should have a naming convention similar to <code>EaglercraftX_1.8_Offline_en_US.html</code>)
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</details>
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<details>
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<summary>How does this tool work?</summary>
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The injector works by analysing your uploaded file for patterns that appear in TeaVM's compiled JavaScript code. Then, it will replace all functions with proxies to the original code, which it moves into
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<code>ModAPI.hooks.methods</code>. It does similar things with static properties and constructors, and then hooks into <code>$rt_metadata</code> to access auxilary information.
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</details>
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<details>
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<summary>Where documentation???</summary>
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<a href="https://eaglerforge.github.io/EaglerForgeInjector/docs">https://eaglerforge.github.io/EaglerForgeInjector/docs</a>
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</details>
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<br /><br /><br />
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<span>Info:</span>
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<div id="#info">
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<details>
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<summary>What .html file do I choose?</summary>
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Once you have a local EaglercraftX workspace setup, in
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<code>build.gradle</code>, set the <code>obfuscate</code> property to
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<code>false</code>. Then, run <code>CompileJS.bat</code> (or .sh if on
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a unix-based os), and then run <code>MakeOfflineDownload.bat</code>.
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The outputted offline download will have a much larger file size than
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other offline builds. This is the file you should select. (it should
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have a naming convention similar to
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<code>EaglercraftX_1.8_Offline_en_US.html</code>)
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</details>
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<details>
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<summary>How does this tool work?</summary>
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The injector works by analysing your uploaded file for patterns that
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appear in TeaVM's compiled JavaScript code. Then, it will replace all
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functions with proxies to the original code, which it moves into
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<code>ModAPI.hooks.methods</code>. It does similar things with static
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properties and constructors, and then hooks into
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<code>$rt_metadata</code> to access auxilary information.
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</details>
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<details>
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<summary>Where documentation???</summary>
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<a href="https://eaglerforge.github.io/EaglerForgeInjector/docs"
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>https://eaglerforge.github.io/EaglerForgeInjector/docs</a
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>
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</details>
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</div>
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</div>
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</div>
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<script src="filesaver.min.js"></script>
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<script>
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function entriesToStaticVariableProxy(entries, prefix) {
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var getComponents = "";
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entries.forEach((entry) => {
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getComponents += `
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case \`${entry.name}\`:
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return ${entry.variable};
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break;`;
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});
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var setComponents = "";
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entries.forEach((entry) => {
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setComponents += `
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case \`${entry.name}\`:
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${entry.variable} = c;
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break;`;
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});
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var proxy = `
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ModAPI.hooks._rippedStaticIndexer[\`${prefix.replace(
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"var ",
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""
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)}\`] = [${entries
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.flatMap((x) => {
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return '"' + x.name + '"';
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})
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.join(",")}];
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ModAPI.hooks._rippedStaticProperties[\`${prefix.replace(
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"var ",
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""
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)}\`] = new Proxy({${
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entries
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.flatMap((x) => {
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return '"' + x.name + '"';
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})
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.join(":null,") + (entries.length > 0 ? ":null" : "")
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}}, {
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get: function (a,b,c) {
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switch (b) {
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${getComponents}
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}
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},
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set: function (a,b,c) {
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switch (b) {
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${setComponents}
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}
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}
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});`;
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return proxy;
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}
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var modapi_preinit = `globalThis.ModAPI ||= {};
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ModAPI.hooks ||= {};
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ModAPI.hooks.freezeCallstack = false;
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@ -227,7 +304,6 @@ var main;(function(){`
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].flatMap((x) => {
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return x[0];
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});
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//Todo: add support for static properties on classes with constructors like this: function nmcg_GuiMainMenu() {
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patchedFile = patchedFile.replaceAll(
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/var \S+?_\S+? = \$rt_classWithoutFields\(\S*?\);/gm,
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function (match) {
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@ -250,54 +326,43 @@ var main;(function(){`
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});
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}
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});
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var getComponents = "";
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entries.forEach((entry) => {
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getComponents += `
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case \`${entry.name}\`:
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return ${entry.variable};
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break;`;
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});
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var setComponents = "";
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entries.forEach((entry) => {
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setComponents += `
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case \`${entry.name}\`:
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${entry.variable} = c;
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break;`;
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});
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var proxy = `
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ModAPI.hooks._rippedStaticIndexer[\`${prefix.replace(
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"var ",
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""
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)}\`] = [${entries
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.flatMap((x) => {
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return '"' + x.name + '"';
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})
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.join(",")}];
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ModAPI.hooks._rippedStaticProperties[\`${prefix.replace(
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"var ",
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""
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)}\`] = new Proxy({${
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entries
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.flatMap((x) => {
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return '"' + x.name + '"';
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})
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.join(":null,") + (entries.length > 0 ? ":null" : "")
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}}, {
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get: function (a,b,c) {
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switch (b) {
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${getComponents}
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}
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},
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set: function (a,b,c) {
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switch (b) {
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${setComponents}
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}
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}
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});`;
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var proxy = entriesToStaticVariableProxy(entries, prefix);
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return match + proxy;
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}
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);
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//Edge cases. sigh
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//Done: add support for static properties on classes with constructors like this: function nmcg_GuiMainMenu() {
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patchedFile = patchedFile.replaceAll(
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/function [a-z]+?_([a-zA-Z\$]+?)\(\) \{/gm,
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(match) => {
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var prefix = "var " + match.replace("function ", "").replace("() {", "");
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var entries = [];
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staticVariables.forEach((entry) => {
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if (entry.startsWith(prefix)) {
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var variableName = entry
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.replace("var ", "")
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.replace(" = null;", "");
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var segments = variableName.split("_");
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segments.splice(0, 2);
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var name = segments.join("_");
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entries.push({
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name: name,
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variable: variableName,
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});
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}
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});
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console.log(prefix);
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var proxy = entriesToStaticVariableProxy(entries, prefix);
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return proxy + "\n" + match;
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}
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);
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patchedFile = patchedFile.replaceAll(
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/function \$rt_\S+?\(/gm,
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(match) => {
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@ -533,8 +533,8 @@ globalThis.modapi_postinit = `(() => {
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ModAPI.items = new Proxy(ModAPI.hooks._classMap[ModAPI.util.getCompiledName("net.minecraft.init.Items")].staticVariables, StaticProps_ProxyConf);
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ModAPI.blocks = new Proxy(ModAPI.hooks._classMap[ModAPI.util.getCompiledName("net.minecraft.init.Blocks")].staticVariables, StaticProps_ProxyConf);
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//ModAPI.materials = new Proxy(ModAPI.hooks._classMap[ModAPI.util.getCompiledName("net.minecraft.block.material.Material")].staticVariables, StaticProps_ProxyConf);
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//ModAPI.enchantments = new Proxy(ModAPI.hooks._classMap[ModAPI.util.getCompiledName("net.minecraft.enchantment.Enchantment")].staticVariables, StaticProps_ProxyConf);
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ModAPI.materials = new Proxy(ModAPI.hooks._classMap[ModAPI.util.getCompiledName("net.minecraft.block.material.Material")].staticVariables, StaticProps_ProxyConf);
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ModAPI.enchantments = new Proxy(ModAPI.hooks._classMap[ModAPI.util.getCompiledName("net.minecraft.enchantment.Enchantment")].staticVariables, StaticProps_ProxyConf);
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const originalOptionsInit = ModAPI.hooks.methods[ModAPI.util.getMethodFromPackage("net.minecraft.client.gui.GuiOptions", "initGui")];
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@ -533,8 +533,8 @@
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ModAPI.items = new Proxy(ModAPI.hooks._classMap[ModAPI.util.getCompiledName("net.minecraft.init.Items")].staticVariables, StaticProps_ProxyConf);
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ModAPI.blocks = new Proxy(ModAPI.hooks._classMap[ModAPI.util.getCompiledName("net.minecraft.init.Blocks")].staticVariables, StaticProps_ProxyConf);
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//ModAPI.materials = new Proxy(ModAPI.hooks._classMap[ModAPI.util.getCompiledName("net.minecraft.block.material.Material")].staticVariables, StaticProps_ProxyConf);
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//ModAPI.enchantments = new Proxy(ModAPI.hooks._classMap[ModAPI.util.getCompiledName("net.minecraft.enchantment.Enchantment")].staticVariables, StaticProps_ProxyConf);
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ModAPI.materials = new Proxy(ModAPI.hooks._classMap[ModAPI.util.getCompiledName("net.minecraft.block.material.Material")].staticVariables, StaticProps_ProxyConf);
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ModAPI.enchantments = new Proxy(ModAPI.hooks._classMap[ModAPI.util.getCompiledName("net.minecraft.enchantment.Enchantment")].staticVariables, StaticProps_ProxyConf);
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const originalOptionsInit = ModAPI.hooks.methods[ModAPI.util.getMethodFromPackage("net.minecraft.client.gui.GuiOptions", "initGui")];
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