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https://github.com/eaglerforge/EaglerForgeInjector
synced 2025-07-24 22:51:18 -09:00
Update Worldedit.js
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513b0a4dec
commit
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@ -131,6 +131,48 @@ ModAPI.addEventListener("lib:libcustomitems:loaded", () => {
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}
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}
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event.preventDefault = true;
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event.preventDefault = true;
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}
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}
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if (event.command.toLowerCase().startsWith("//walls")) {
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const args = event.command.substring("//walls ".length);
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var username = event.sender.getName();
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if (args) {
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const blockTypeName = args;
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const x1 = globalThis.posx[username], y1 = globalThis.posy[username], z1 = globalThis.posz[username];
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const x2 = globalThis.pos2x[username], y2 = globalThis.pos2y[username], z2 = globalThis.pos2z[username];
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// Validate block and get block type
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const blockType = ModAPI.blocks[blockTypeName];
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if (!blockType) {
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event.sender.addChatMessage(ModAPI.reflect.getClassById("net.minecraft.util.ChatComponentText").constructors[0](ModAPI.util.str(prefix + `Invalid block: ${blockTypeName}`)));
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event.preventDefault = true;
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return;
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}
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const block = blockType.getDefaultState().getRef();
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// Get min and max coordinates for the region
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const xMin = Math.min(x1, x2), xMax = Math.max(x1, x2);
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const yMin = Math.min(y1, y2), yMax = Math.max(y1, y2);
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const zMin = Math.min(z1, z2), zMax = Math.max(z1, z2);
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// Loop through the region and set the walls (exclude interior blocks)
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for (let x = xMin; x <= xMax; x++) {
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for (let y = yMin; y <= yMax; y++) {
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for (let z = zMin; z <= zMax; z++) {
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if (x === xMin || x === xMax || z === zMin || z === zMax) {
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const blockPos = blockPosConstructor(x, y, z);
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event.sender.getServerForPlayer().setBlockState(blockPos, block, 3);
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}
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}
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}
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}
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// Notify the player that the walls have been set
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event.sender.addChatMessage(ModAPI.reflect.getClassById("net.minecraft.util.ChatComponentText").constructors[0](ModAPI.util.str(prefix + `Walls set to ${blockTypeName}`)));
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} else {
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event.sender.addChatMessage(ModAPI.reflect.getClassById("net.minecraft.util.ChatComponentText").constructors[0](ModAPI.util.str(prefix + `Arguments not found!`)));
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}
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event.preventDefault = true;
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}
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});
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});
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});
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});
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})();
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})();
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