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https://github.com/eaglerforge/EaglerForgeInjector
synced 2025-07-23 06:01:38 -09:00
push lcrender beta
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@ -2,7 +2,20 @@ ModAPI.meta.title("LibCustomRender");
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ModAPI.meta.credits("By ZXMushroom63");
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ModAPI.meta.icon("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAQdJREFUOE9jZGBg+M9AAWAEGbBl2QmyjPCJsmAgaABbdybc8F+l01EswmsATONXLi4GYSkpBgZ+foY1O3cyuHWuhhuC1QBkjf///QMrFtHWZmD4+BHDEBQDUGzU1ITb8ubqVZyGoBjwsCONQYqXl0FYU5MBpAlsKxRgM+STUwoDhgG66upgZ4IAuiEooRcXx/DpCRuqAU97shg0jYzgfsVpSFwcg5mZGcOedRewGDBhAgPDokUohsBthmoE8U+dOoXdBfHHjoElUQxB03i9oABspnTJNFQXgARB3oAbwsAAdirMRmSNMFdhTQcwQ/BpxGsAzCUwRSCn4gJE5QV8uQxuAFlZEaoJAKrYrAHl38o6AAAAAElFTkSuQmCC");
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ModAPI.meta.description("Library to make retexturing LCI items easier. Requires AsyncSink.");
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(function LibRender() {
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(async function LibRender() {
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function waitUntilPropertyExists(obj, prop) {
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return new Promise((res, rej)=>{
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var timer = setInterval(()=>{
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if (obj[prop]) {
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clearInterval(timer);
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res();
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}
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}, 50);
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});
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}
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function rgbaToInt(red, green, blue, alpha) {
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return (alpha << 24) | (red << 16) | (green << 8) | blue;
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}
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function getLore(item) {
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if (item.$stackTagCompound && item.$stackTagCompound.$hasKey(ModAPI.util.str("display"), 10)) {
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var displayTag = item.$stackTagCompound.$getCompoundTag(ModAPI.util.str("display"));
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@ -14,21 +27,57 @@ ModAPI.meta.description("Library to make retexturing LCI items easier. Requires
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}
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}
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}
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function cloneBaseModel(baseModel, newTexture) {
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function recursiveAssign(target, patch) {
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var keys = Object.keys(patch);
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keys.forEach(k => {
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if (typeof patch[k] === "object" && patch[k]) {
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recursiveAssign(target[k], patch[k]);
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} else if (typeof patch[k] === "number") {
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target[k] = patch[k];
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}
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});
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}
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function cloneBaseModel(baseModel, newTexture, texName) {
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var newBaseModelBuilder = ModAPI.reflect.getClassByName("SimpleBakedModel$Builder").constructors[0](0, 0, ModAPI.reflect.getClassByName("ItemCameraTransforms").constructors.find(x => x.length === 0)());
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var textureProp = ModAPI.util.getNearestProperty("$texture", newBaseModel);
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newBaseModelBuilder.$builderTexture = eaglerTextureAtlasSprite(imageDataToLaxImgData(newTexture), ModAPI.util.str(texName));
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var newBaseModel = ModAPI.hooks.methods.nmcrm_SimpleBakedModel$Builder_makeBakedModel(newBaseModelBuilder);
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newBaseModel.$generalQuads = baseModel.$generalQuads.$clone();
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newBaseModel.$faceQuads = baseModel.$faceQuads.$clone();
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var cameraTransformsId = ModAPI.util.getNearestProperty(newBaseModel, "$cameraTransforms");
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recursiveAssign(newBaseModel[cameraTransformsId], baseModel[cameraTransformsId]);
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return newBaseModel;
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}
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ModAPI.events.newEvent("lib:libcustomrender:loaded");
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await waitUntilPropertyExists(ModAPI.minecraft, "renderItem");
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var ItemRenderer = ModAPI.minecraft.renderItem;
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var ItemModelMesher = ItemRenderer.itemModelMesher;
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var laxImgDataClass = ModAPI.reflect.getClassByName("ImageData").class;
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var makeLax1dudeImageData = ModAPI.reflect.getClassByName("ImageData").constructors.find(x => x.length === 3);
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var makeLax1dudeImageData = ModAPI.reflect.getClassByName("ImageData").constructors.find(x => x.length === 4);
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var eaglerTextureAtlasSprite = (imageData, name) => {
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var atlas = ModAPI.reflect.getClassByName("EaglerTextureAtlasSprite").constructors[0](ModAPI.util.str(name));
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var alias = ModAPI.util.wrap(atlas);
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alias.loadSprite(ModAPI.util.makeArray(laxImgDataClass, [imageData]));
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alias.loadSprite(ModAPI.util.makeArray(laxImgDataClass, [imageData]), null);
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return atlas;
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};
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/**
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* @type {ImageData}
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*/
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function imageDataToLaxImgData(imageData) {
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const { data, width, height } = imageData;
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const intArray = [];
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for (let i = 0; i < data.length; i += 4) {
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const red = data[i];
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const green = data[i + 1];
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const blue = data[i + 2];
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const alpha = data[i + 3];
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intArray.push(rgbaToInt(red, green, blue, alpha));
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}
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return makeLax1dudeImageData(width, height, ModAPI.array.int(intArray), 1);
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}
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const LibCustomRender = {};
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LibCustomRender.map = {};
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LibCustomRender.addRetextureRule = (loreString, textureBuffer, baseItem) => {
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@ -36,21 +85,18 @@ ModAPI.meta.description("Library to make retexturing LCI items easier. Requires
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var actualLoreStr = loreString;
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loreString = loreString.replaceAll(":", "_").toLowerCase().replace(/[^a-z_]/g, '');
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if (!(textureBuffer instanceof ImageData)) {
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return console.error("Texture for retexture rule is not an ArrayBuffer.");
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return console.error("Texture for retexture rule is not an ImageData.");
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}
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if (!(typeof loreString === "string")) {
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return console.error("loreString for retexture rule is not a string.");
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}
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var baseModel = ItemModelMesher.simpleShapesCache.get(ModAPI.hooks.methods.jl_Integer_valueOf(ItemModelMesher.getIndex(ModAPI.items[baseItem].getRef(), 0)));
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LibCustomRender.map[loreString] = {
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meta_int: ModAPI.util.hashCode(loreString) % 256,
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lore: actualLoreStr,
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identifier: loreString,
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model: makeModelJSON(loreString)
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model: cloneBaseModel(baseModel.getRef(), textureBuffer, loreString)
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}
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var itemstack = ModAPI.reflect.getClassById("net.minecraft.item.ItemStack").constructors[5](ModAPI.items[baseItem].getRef(), 1, LibCustomRender.map[loreString].meta_int);
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LibCustomRender.map[loreString].stack = itemstack;
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ItemRenderer.registerItem0(ModAPI.items[baseItem].getRef(), LibCustomRender.map[loreString].meta_int, ModAPI.util.str(loreString));
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return LibCustomRender.map[loreString].model;
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}
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// override
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@ -62,33 +108,23 @@ ModAPI.meta.description("Library to make retexturing LCI items easier. Requires
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var prefix = ModAPI.util.getMethodFromPackage("net.minecraft.client.renderer.ItemModelMesher", "getItemModel");
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var methodName = methods.find(x => x.startsWith(prefix) && ModAPI.hooks.methods[x].length === 2);
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var original = ModAPI.hooks.methods[methodName];
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var testStack = ModAPI.reflect.getClassById("net.minecraft.item.ItemStack").constructors[5](ModAPI.items.paper.getRef(), 1, 0);
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ModAPI.hooks.methods[methodName] = function (...args) {
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var item = args[1];
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var lore = item ? getLore(item) : "";
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if (!item) {
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return original.apply(this, args);
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}
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var shouldOverride = false;
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var overrideItem = null;
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var overrideModelT = null;
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var overrides = Object.values(LibCustomRender.map);
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for (let i = 0; i < overrides.length; i++) {
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const override = overrides[i];
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if (lore === override.lore) {
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shouldOverride = true;
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overrideModelT = override.model;
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overrideItem = override.stack;
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break;
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return override.model;
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}
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}
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if (shouldOverride) {
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return overrideModelT;
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return original.apply(this, [args[0], overrideItem]);
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}
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return original.apply(this, args);
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}
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ModAPI.events.callEvent("lib:libcustomrender:loaded", {});
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globalThis.LibCustomRender = LibCustomRender;
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})();
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})();
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//LibCustomRender.addRetextureRule("mymod:test_item_1", new ImageData(1, 1));
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38
postinit.js
38
postinit.js
@ -680,25 +680,25 @@ globalThis.modapi_postinit = "(" + (() => {
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return sendChatMessage.apply(this, [$this, $message]);
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}
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ModAPI.events.newEvent("render", "client");
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const renderMethodName = ModAPI.util.getMethodFromPackage("net.minecraft.client.renderer.EntityRenderer", "renderWorldPass");
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const renderMethod = ModAPI.hooks.methods[renderMethodName];
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ModAPI.hooks.methods[renderMethodName] = function ($this, $int_pass, $float_partialTicks, $long_finishTimeNano) {
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var shouldRenderHand = $this.$renderHand;
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$this.$renderHand = 0; //Rendering the hand clears the depth bit, which we don't want to do.
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var out = renderMethod.apply(this, [$this, $int_pass, $float_partialTicks, $long_finishTimeNano]);
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var data = {
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partialTicks: $float_partialTicks
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}
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ModAPI.events.callEvent("render", data);
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if (shouldRenderHand) {
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ModAPI.hooks.methods.nlevo_GlStateManager_clear(256); //GL_DEPTH_BUFFER_BIT, found in class RealOpenGLEnums
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ModAPI.hooks.methods.nmcr_EntityRenderer_renderHand($this, $float_partialTicks, $int_pass);
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ModAPI.hooks.methods.nmcr_EntityRenderer_renderWorldDirections($this, $float_partialTicks);
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}
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$this.$renderHand = shouldRenderHand;
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return out;
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}
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// ModAPI.events.newEvent("render", "client");
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// const renderMethodName = ModAPI.util.getMethodFromPackage("net.minecraft.client.renderer.EntityRenderer", "renderWorldPass");
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// const renderMethod = ModAPI.hooks.methods[renderMethodName];
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// ModAPI.hooks.methods[renderMethodName] = function ($this, $int_pass, $float_partialTicks, $long_finishTimeNano) {
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// var shouldRenderHand = $this.$renderHand;
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// $this.$renderHand = 0; //Rendering the hand clears the depth bit, which we don't want to do.
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// var out = renderMethod.apply(this, [$this, $int_pass, $float_partialTicks, $long_finishTimeNano]);
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// var data = {
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// partialTicks: $float_partialTicks
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// }
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// ModAPI.events.callEvent("render", data);
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// if (shouldRenderHand) {
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// ModAPI.hooks.methods.nlevo_GlStateManager_clear(256); //GL_DEPTH_BUFFER_BIT, found in class RealOpenGLEnums
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// ModAPI.hooks.methods.nmcr_EntityRenderer_renderHand($this, $float_partialTicks, $int_pass);
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// ModAPI.hooks.methods.nmcr_EntityRenderer_renderWorldDirections($this, $float_partialTicks);
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// }
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// $this.$renderHand = shouldRenderHand;
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// return out;
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// }
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const ScaledResolutionConstructor = ModAPI.reflect.getClassByName("ScaledResolution").constructors[0];
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ModAPI.events.newEvent("frame", "client");
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