diff --git a/examplemods/mobnpcspawner.js b/examplemods/mobnpcspawner.js new file mode 100644 index 0000000..b16caff --- /dev/null +++ b/examplemods/mobnpcspawner.js @@ -0,0 +1,39 @@ +(() => { + PluginAPI.dedicatedServer.appendCode(function () { + PluginAPI.addEventListener("processcommand", (event) => { + + // Check if the command is "/spawnnpc" + if (event.command.toLowerCase().startsWith("/spawnnpc")) { + const world = event.sender.getServerForPlayer(); + const senderPos = event.sender.getPosition(); + + // Create a sheep entity + const EntitySheepClass = ModAPI.reflect.getClassById("net.minecraft.entity.passive.EntitySheep"); + const sheep = EntitySheepClass.constructors[1](world.getRef()); + + // Set sheep's position to player's position + sheep.setPosition(senderPos.getX(), senderPos.getY(), senderPos.getZ()); + + // Disable AI (no AI behavior) + sheep.getDataWatcher().updateObject(15, 1); // AI flag, 15 is the byte for AI, 1 means no AI + + // Disable gravity + sheep.noGravity = 1; + + // Make sheep invincible + sheep.setEntityInvulnerable(1); + + // Add the sheep to the world + world.spawnEntityInWorld(sheep); + + // Notify the player that the sheep has been spawned + const ChatComponentTextClass = ModAPI.reflect.getClassById("net.minecraft.util.ChatComponentText"); + event.sender.addChatMessage(ChatComponentTextClass.constructors[0](ModAPI.util.str("A special sheep has been spawned!"))); + + + // Prevent the command from executing further + event.preventDefault = true; + } + }); + }); +})();