diff --git a/docs/apidoc/reflect.md b/docs/apidoc/reflect.md
index 22280dd..2456270 100644
--- a/docs/apidoc/reflect.md
+++ b/docs/apidoc/reflect.md
@@ -59,8 +59,6 @@ Each `ReflectClass` has the following methods:
- `instanceOf(object: Object)`
- Checks if the `object` is an instance of the class.
-- `init()`
- - Initializes static variables. Not needed, as static variables already prepare themselves before being accessed, this is mostly used for debugging.
### ReflectMethod Definition
diff --git a/examplemods/guns.js b/examplemods/guns.js
index 083708b..dfba64e 100644
--- a/examplemods/guns.js
+++ b/examplemods/guns.js
@@ -63,9 +63,6 @@
}
ModAPI.reflect.prototypeStack(itemClass, nmi_ItemPistol);
nmi_ItemPistol.prototype.$onItemRightClick = function ($itemstack, $world, $player) {
- DamageSourceClass.staticMethods.$callClinit.method();
- //Noticed that the gun only worked after an entity in the world takes damage XD
- //TeaVM is very optimised. Using $callClinit tells it to hurry up pretty much lol
var cactus = DamageSourceClass.staticVariables.cactus;
var world = ModAPI.util.wrap($world);
var entityplayer = ModAPI.util.wrap($player);
diff --git a/examplemods/guns_craftable.js b/examplemods/guns_craftable.js
index 3795cb5..15ba6e1 100644
--- a/examplemods/guns_craftable.js
+++ b/examplemods/guns_craftable.js
@@ -63,9 +63,6 @@
}
ModAPI.reflect.prototypeStack(itemClass, nmi_ItemPistol);
nmi_ItemPistol.prototype.$onItemRightClick = function ($itemstack, $world, $player) {
- DamageSourceClass.staticMethods.$callClinit.method();
- //Noticed that the gun only worked after an entity in the world takes damage XD
- //TeaVM is very optimised. Using $callClinit tells it to hurry up pretty much lol
var cactus = DamageSourceClass.staticVariables.cactus;
var world = ModAPI.util.wrap($world);
var entityplayer = ModAPI.util.wrap($player);
diff --git a/index.html b/index.html
index d2780fa..32c56ac 100644
--- a/index.html
+++ b/index.html
@@ -90,9 +90,8 @@
>Choose .html file...
-
-
-
+
+
Awaiting input...