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https://github.com/eaglerforge/EaglerForgeInjector
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add keygen documentation
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- Once the dedicated server worker has started, it is unuseable.
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- More: [DedicatedServerDocumentation](dedicatedserver.md)
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- `ModAPI.meta`
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- This object is used to register metadata for mods such as their title, credits, icon and description.
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- This module is used to register metadata for mods such as their title, credits, icon and description.
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- More: [MetaDocumentation](meta.md)
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- `ModAPI.array`
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- This object is used to interact and create arrays easily.
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- This module is used to interact and create arrays easily.
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- More: [ArrayDocumentation](array.md)
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- `ModAPI.keygen`
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- This module is used to get IDs for registering blocks and items without hardcoding an ID.
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- More: [KeygenDocumentation](keygen.md)
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- `ModAPI.resolution`
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- This object is used to query information about GUI dimensions, to make drawing to the screen easier, generated when the `frame` event is fired.
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- This module is used to query information about GUI dimensions, to make drawing to the screen easier, generated when the `frame` event is fired.
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- Deprecated alias (please do not use): `ModAPI.ScaledResolution`
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- More: [ArrayDocumentation](array.md)
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- `ModAPI.version: String`
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docs/apidoc/keygen.md
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docs/apidoc/keygen.md
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## ModAPI.keygen
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ModAPI.keygen contains the API for getting item and block IDs from a string. It looks at the registries for items and blocks to derive the IDs, so IDs will not be automatically reserved until a block/item is actually registered. Ideally, you'd want to call a keygen method just before registering your block.
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Methods:
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- `ModAPI.keygen.item(itemId: String) : number`
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- Example usage is: `var id = ModAPI.keygen.item("my_example_item");`
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- `ModAPI.keygen.block(blockId: String) : number`
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- Example usage is: `var id = ModAPI.keygen.block("my_example_block");`
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