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https://github.com/eaglerforge/EaglerForgeInjector
synced 2025-07-23 06:01:38 -09:00
progress on audio api
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parent
76649a0629
commit
6b2d19c705
@ -45,6 +45,17 @@ ModAPI.meta.credits("By ZXMushroom63");
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AsyncSink.L10N = new Map();
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AsyncSink.FSOverride = new Set();
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AsyncSink.MIDDLEWARE = [];
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//takes in a ResourceLocation and removes cached data. Use to only reload a specific texture if you know where it is stored.
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AsyncSink.clearResourcePointer = function clearResourcePointer(resourceLocation) {
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if (!resourceLocation) {
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return;
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}
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var res = ModAPI.util.wrap((resourceLocation.isModProxy === true) ? resourceLocation.getRef() : resourceLocation);
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res.cachedPointer = null;
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res.cachedPointerType = 0;
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ModAPI.mc.getTextureManager().mapTextureObjects.remove(res.getRef());
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}
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AsyncSink.setFile = function setFile(path, data) {
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if (typeof data === "string") {
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data = encoder.encode(data).buffer;
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@ -296,6 +307,9 @@ ModAPI.meta.credits("By ZXMushroom63");
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var snd = ModAPI.mc.mcSoundHandler;
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var registry = snd.sndRegistry.soundRegistry;
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console.log("[AsyncSink] Populating sound registry hash map with " + AsyncSink.Audio.Objects.length + " sound effects.");
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AsyncSink.Audio.Objects.forEach(pair => {
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registry.$put(pair[0], pair[1]);
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});
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}
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// key = "mob.entity.say"
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@ -310,7 +324,7 @@ ModAPI.meta.credits("By ZXMushroom63");
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var registry = snd.sndRegistry.soundRegistry;
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var rKey = ResourceLocation(ModAPI.util.str(key));
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var soundPool = values.map(se => {
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var path = ResourceLocation(ModAPI.util.str(path));
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var path = ResourceLocation(ModAPI.util.str(se.path));
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return SoundPoolEntry(path, se.pitch, se.volume, 1 * se.streaming);
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}).map(spe => {
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return SoundEventAccessor(spe, 1); // 1 = weight
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