mirror of
https://github.com/eaglerforge/EaglerForgeInjector
synced 2025-07-22 21:51:17 -09:00
Add gun recoil, and a few new features
This commit is contained in:
parent
a519eb7afa
commit
6dd5619897
@ -27,4 +27,13 @@ function myServerSideModCode() {
|
||||
ModAPI.dedicatedServer.appendCode(myServerSideModCode);
|
||||
```
|
||||
|
||||
Once serverside, you can only access server side events, like `serverstart` or `tick`.
|
||||
You can check if a mod if running serverside using this:
|
||||
```javascript
|
||||
function myServerSideModCode(isServerSide) {
|
||||
console.log(isServerSide);
|
||||
}
|
||||
myServerSideModCode(); //logs undefined
|
||||
ModAPI.dedicatedServer.appendCode(myServerSideModCode); //when server starts, will log `true`
|
||||
```
|
||||
|
||||
Once serverside, you can only access server side events, like `serverstart` or `tick`. [See serverside events](events.md#server-side-events)
|
@ -3,7 +3,13 @@
|
||||
ModAPI.meta.description("Adds a crafting recipe to create diamond blocks from dirt.");
|
||||
|
||||
async function addDiamondRecipe() {
|
||||
await new Promise((res,rej)=>{var x = setInterval(()=>{if(ModAPI.blocks){clearInterval(x);res();}}, 100);})
|
||||
await new Promise((res, rej) => {
|
||||
if (ModAPI.blocks) {
|
||||
res()
|
||||
} else {
|
||||
ModAPI.addEventListener("bootstrap", res);
|
||||
}
|
||||
});
|
||||
var ObjectClass = ModAPI.reflect.getClassById("java.lang.Object").class;
|
||||
function ToChar(char) {
|
||||
return ModAPI.reflect.getClassById("java.lang.Character").staticMethods.valueOf.method(char[0].charCodeAt(0));
|
||||
|
@ -14,10 +14,10 @@
|
||||
var movingObjectPosition = event.sender.rayTrace(6, 0).getCorrective();
|
||||
console.log(movingObjectPosition);
|
||||
|
||||
var hitVec = movingObjectPosition.hitVec;
|
||||
//var hitVec = movingObjectPosition.hitVec;
|
||||
|
||||
event.sender.addChatMessage(ModAPI.reflect.getClassById("net.minecraft.util.ChatComponentText").constructors[0](
|
||||
movingObjectPosition.toString() //This is a java string, but that's ok since it goes into a java method.
|
||||
movingObjectPosition.toString().getRef() //This is a java string, but that's ok since it goes into a java method.
|
||||
));
|
||||
}
|
||||
event.preventDefault = true;
|
||||
|
@ -6,6 +6,7 @@
|
||||
ModAPI.meta.description("Requires AsyncSink.");
|
||||
|
||||
function PistolItem() {
|
||||
var recoilSpeed = 0; //recoil controller
|
||||
var DamageSourceClass = ModAPI.reflect.getClassByName("DamageSource");
|
||||
var creativeMiscTab = ModAPI.reflect.getClassById("net.minecraft.creativetab.CreativeTabs").staticVariables.tabMisc;
|
||||
var itemClass = ModAPI.reflect.getClassById("net.minecraft.item.Item");
|
||||
@ -14,15 +15,22 @@
|
||||
itemSuper(this); //Use super function to get block properties on this class.
|
||||
this.$setCreativeTab(creativeMiscTab);
|
||||
}
|
||||
function entityRayCast(player, world, range){
|
||||
|
||||
ModAPI.addEventListener("update", ()=>{ //recoil update loop (client)
|
||||
ModAPI.player.rotationPitch -= recoilSpeed;
|
||||
recoilSpeed *= 0.7;
|
||||
});
|
||||
|
||||
function entityRayCast(player, world, range) {
|
||||
const HEADSHOT_MAX_DISTANCE_FROM_HEAD = 0.72;
|
||||
var eyePosition = player.getPositionEyes(0.0);
|
||||
var lookVector = player.getLook(0.0);
|
||||
var targetPosition = eyePosition.addVector(lookVector.xCoord * range, lookVector.yCoord * range, lookVector.zCoord * range);
|
||||
var targetPosition = player.rayTrace(range, 0).hitVec;
|
||||
var entities = world.getEntitiesWithinAABBExcludingEntity(
|
||||
player.getRef(),
|
||||
player.getEntityBoundingBox().expand(range, range, range).getRef()
|
||||
).getCorrective().array;
|
||||
var closestEntity = null;
|
||||
var isHeadshot = false;
|
||||
var closestDistance = range;
|
||||
|
||||
// Iterate through all entities to find the one the player is looking at
|
||||
@ -41,13 +49,14 @@
|
||||
if (distance < closestDistance) {
|
||||
closestDistance = distance;
|
||||
closestEntity = entity;
|
||||
isHeadshot = entity.getPositionEyes(0.0).distanceTo(intercept.hitVec.getRef()) < HEADSHOT_MAX_DISTANCE_FROM_HEAD;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var rayTraceResult = closestEntity;
|
||||
if (rayTraceResult != null){
|
||||
return rayTraceResult;
|
||||
return {entity: rayTraceResult, headshot: isHeadshot};
|
||||
} else{
|
||||
return null;
|
||||
}
|
||||
@ -57,14 +66,22 @@
|
||||
DamageSourceClass.staticMethods.$callClinit.method();
|
||||
//Noticed that the gun only worked after an entity in the world takes damage XD
|
||||
//TeaVM is very optimised. Using $callClinit tells it to hurry up pretty much lol
|
||||
|
||||
var cactus = DamageSourceClassstaticVariables.cactus;
|
||||
var cactus = DamageSourceClass.staticVariables.cactus;
|
||||
var world = ModAPI.util.wrap($world);
|
||||
var entityplayer = ModAPI.util.wrap($player);
|
||||
var shotentity = entityRayCast(entityplayer, world, 12.0)
|
||||
if (shotentity != null){
|
||||
shotentity.attackEntityFrom(cactus, 10);
|
||||
world.playSoundAtEntity(entityplayer.getRef(), ModAPI.util.str("tile.piston.out"), 1.0, 1.8);
|
||||
var shotentitydata = entityRayCast(entityplayer, world, 16.0);
|
||||
if (shotentitydata != null){
|
||||
if (world.isRemote) {
|
||||
recoilSpeed += 4;
|
||||
} else {
|
||||
shotentitydata.entity.attackEntityFrom(cactus, 10 + (16 * shotentitydata.headshot));
|
||||
if (shotentitydata.headshot) {
|
||||
console.log("H E A D S H O T");
|
||||
}
|
||||
world.playSoundAtEntity(entityplayer.getRef(), ModAPI.util.str("tile.piston.out"), 1.0, 1.8);
|
||||
}
|
||||
} else if (!world.isRemote) {
|
||||
world.playSoundAtEntity(entityplayer.getRef(), ModAPI.util.str("random.click"), 1.0, 1.8);
|
||||
}
|
||||
return $itemstack;
|
||||
}
|
||||
@ -72,7 +89,7 @@
|
||||
function internal_reg() {
|
||||
var pistol_item = (new nmi_ItemPistol()).$setUnlocalizedName(
|
||||
ModAPI.util.str("pistol")
|
||||
);
|
||||
).$setMaxStackSize(1);
|
||||
itemClass.staticMethods.registerItem.method(ModAPI.keygen.item("pistol"), ModAPI.util.str("pistol"), pistol_item);
|
||||
ModAPI.items["pistol"] = pistol_item;
|
||||
|
||||
|
@ -90,7 +90,7 @@ globalThis.modapi_postinit = "(" + (() => {
|
||||
return console.warn("The dedicated server has already launched, ModAPI.dedicatedServer.appendCode() is useless.");
|
||||
}
|
||||
if (typeof code === "function") {
|
||||
ModAPI.dedicatedServer._data.push("(" + code.toString() + ")()");
|
||||
ModAPI.dedicatedServer._data.push("(" + code.toString() + ")(true)");
|
||||
} else if (typeof code === "string") {
|
||||
ModAPI.dedicatedServer._data.push(code);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user