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This commit is contained in:
ZXMushroom63 2024-09-12 19:02:07 +08:00
commit 7834b31553

View File

@ -19,11 +19,34 @@ ModAPI.addEventListener("lib:libcustomitems:loaded", () => {
}
},
onRightClickGround: `/*/user, world, itemstack, blockpos/*/
itemstack.stackSize -= 1;
if (itemstack.stackSize < 1) {
user.inventory.mainInventory[user.inventory.currentItem] = null;
}
user.setHealth(2);
const prefix = "§7[§4worldedit§7] ";
const player = user;
const pos = blockpos;
const positions = globalThis.playerPositions[player.getName()] ||= {};
// Save position #2
positions.pos2 = pos;
// Send chat message to player
player.addChatMessage(ModAPI.reflect.getClassById("net.minecraft.util.ChatComponentText").constructors[0](
ModAPI.util.str(prefix + "Pos #2 selected at: " + pos.$x + ", " + pos.$y + ", " + pos.$z)
));
return true;
`,
onLeftClickGround: `/*/user, world, itemstack, blockpos/*/
const prefix = "§7[§4worldedit§7] ";
const player = user;
const pos = blockpos;
const positions = globalThis.playerPositions[player.getName()] ||= {};
// Save position #1
positions.pos1 = pos;
// Send chat message to player
player.addChatMessage(ModAPI.reflect.getClassById("net.minecraft.util.ChatComponentText").constructors[0](
ModAPI.util.str(prefix + "Pos #1 selected at: " + pos.$x + ", " + pos.$y + ", " + pos.$z)
));
return true;
`
});
});
@ -32,38 +55,92 @@ ModAPI.addEventListener("lib:libcustomitems:loaded", () => {
PluginAPI.dedicatedServer.appendCode(function () {
PluginAPI.addEventListener("processcommand", (event) => {
if (!ModAPI.reflect.getClassById("net.minecraft.entity.player.EntityPlayerMP").instanceOf(event.sender.getRef())) {return}
const prefix = "§7[§4worldedit§7] ";
if (event.command.toLowerCase().startsWith("//wand")) {
// Create a new ItemStack for the custom item
const ItemStackClass = ModAPI.reflect.getClassById("net.minecraft.item.ItemStack");
const itemStack = ItemStackClass.constructors[4](
ModAPI.items["wooden_axe"].getRef(), 1
);
// Create NBT data for the item
const NBTTagCompoundClass = ModAPI.reflect.getClassById("net.minecraft.nbt.NBTTagCompound");
itemStack.$stackTagCompound = NBTTagCompoundClass.constructors[0]();
const displayTag = NBTTagCompoundClass.constructors[0]();
itemStack.$stackTagCompound.$setTag(ModAPI.util.str("display"), displayTag);
// Set item name
displayTag.$setString(ModAPI.util.str("Name"), ModAPI.util.str("Wand"));
// Set item lore
var loreList = ModAPI.reflect.getClassById("net.minecraft.nbt.NBTTagList").constructors[0]();
loreList.$appendTag(ModAPI.reflect.getClassById("net.minecraft.nbt.NBTTagString").constructors.filter(x => { return x.length === 1 })[0](ModAPI.util.str("worldedit:wand")));
displayTag.$setTag(ModAPI.util.str("Lore"), loreList);
// Add the item to the sender's inventory
const player = event.sender;
player.inventory.addItemStackToInventory(itemStack);
// Notify the sender
const prefix = "§7[§4worldedit§7] ";
const ChatComponentTextClass = ModAPI.reflect.getClassById("net.minecraft.util.ChatComponentText");
player.addChatMessage(ChatComponentTextClass.constructors[0](ModAPI.util.str(prefix + "A wand has been added to your inventory.")));
event.preventDefault = true;
// Create a new ItemStack for the custom item
const ItemStackClass = ModAPI.reflect.getClassById("net.minecraft.item.ItemStack");
const itemStack = ItemStackClass.constructors[4](
ModAPI.items["wooden_axe"].getRef(), 1
);
// Create NBT data for the item
const NBTTagCompoundClass = ModAPI.reflect.getClassById("net.minecraft.nbt.NBTTagCompound");
itemStack.$stackTagCompound = NBTTagCompoundClass.constructors[0]();
const displayTag = NBTTagCompoundClass.constructors[0]();
itemStack.$stackTagCompound.$setTag(ModAPI.util.str("display"), displayTag);
// Set item name
displayTag.$setString(ModAPI.util.str("Name"), ModAPI.util.str("Wand"));
// Set item lore
var loreList = ModAPI.reflect.getClassById("net.minecraft.nbt.NBTTagList").constructors[0]();
loreList.$appendTag(ModAPI.reflect.getClassById("net.minecraft.nbt.NBTTagString").constructors.filter(x => { return x.length === 1 })[0](ModAPI.util.str("worldedit:wand")));
displayTag.$setTag(ModAPI.util.str("Lore"), loreList);
// Add the item to the sender's inventory
const player = event.sender;
player.inventory.addItemStackToInventory(itemStack);
// Notify the sender
const ChatComponentTextClass = ModAPI.reflect.getClassById("net.minecraft.util.ChatComponentText");
player.addChatMessage(ChatComponentTextClass.constructors[0](ModAPI.util.str(prefix + "A wand has been added to your inventory!")));
player.addChatMessage(ChatComponentTextClass.constructors[0](ModAPI.util.str(prefix + "Left click: select pos #1; Right click: select pos #2")));
event.preventDefault = true;
}
if (event.command.toLowerCase().startsWith("//set")) {
// Parse command parameters
const params = event.command.split(" ");
if (params.length !== 2) {
event.sender.addChatMessage(prefix + "§cUsage: //set <block_type>");
event.preventDefault = true;
return;
}
const blockType = params[1];
const player = event.sender;
const positions = globalThis.playerPositions[player.getName()];
// Validate block type and positions
const block = ModAPI.blocks[blockType];
if (!block) {
player.addChatMessage(prefix + "§cInvalid block type.");
event.preventDefault = true;
return;
}
if (!positions || !positions.pos1 || !positions.pos2) {
player.addChatMessage(prefix + "§cPositions not set. Use left and right click to set positions.");
event.preventDefault = true;
return;
}
const blockState = block.getDefaultState().getRef();
const world = player.getServerForPlayer().getWorld();
// Get coordinates
const x1 = Math.min(positions.pos1.$x, positions.pos2.$x);
const y1 = Math.min(positions.pos1.$y, positions.pos2.$y);
const z1 = Math.min(positions.pos1.$z, positions.pos2.$z);
const x2 = Math.max(positions.pos1.$x, positions.pos2.$x);
const y2 = Math.max(positions.pos1.$y, positions.pos2.$y);
const z2 = Math.max(positions.pos1.$z, positions.pos2.$z);
// Set blocks in the specified area
for (let x = x1; x <= x2; x++) {
for (let y = y1; y <= y2; y++) {
for (let z = z1; z <= z2; z++) {
const blockPos = ModAPI.reflect.getClassById("net.minecraft.util.BlockPos").constructors[0](x, y, z);
world.setBlockState(blockPos, blockState, 3);
}
}
}
// Notify the sender
player.addChatMessage(prefix + "§aBlocks set successfully.");
event.preventDefault = true;
}
});
});
})();