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https://github.com/eaglerforge/EaglerForgeInjector
synced 2025-07-23 14:11:16 -09:00
Rewrote the enchant system on Worldedit.js
Now it's permanent, but I don't have found a solution for the crafted items for now.
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@ -69,6 +69,11 @@ ModAPI.addEventListener("lib:libcustomitems:loaded", () => {
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const displayTag = NBTTagCompoundClass.constructors[0]();
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itemStack.$stackTagCompound.$setTag(ModAPI.util.str("display"), displayTag);
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// Add the enchant effect to the item
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let enchant = ModAPI.hooks._classMap.nme_Enchantment.staticMethods.getEnchantmentById.method(0);
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enchant.$effectId = -1;
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itemStack.$addEnchantment(enchant);
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// Set item name
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displayTag.$setString(ModAPI.util.str("Name"), ModAPI.util.str("Wand"));
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@ -144,30 +149,3 @@ ModAPI.addEventListener("lib:libcustomitems:loaded", () => {
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});
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});
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})();
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ModAPI.addEventListener("update", () => {
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let inventoryItems = ModAPI.mcinstance.$thePlayer.$inventory.$mainInventory.data;
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inventoryItems.forEach((item) => {
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if (item != null) {
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if (item.$getDisplayName() == 'Wand' && item.$isItemEnchanted() === 0) {
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craftResult.$addEnchantment(); // add effect to item in inventory
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}
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}
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})
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if (String(ModAPI.mcinstance.$currentScreen).indexOf('inventory.GuiCrafting') > -1) {
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let craftMatrixItems = ModAPI.mcinstance.$currentScreen.$inventorySlots0.$craftMatrix1.$stackList.data;
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craftMatrixItems.forEach((item) => {
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if (item != null) {
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if (item.$getDisplayName() == 'Wand' && item.$isItemEnchanted() === 0) {
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craftResult.$addEnchantment(); // add effect to item in crafing grid
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}
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}
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})
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let craftResult = ModAPI.mcinstance.$currentScreen.$inventorySlots0.$craftResult0.$stackResult.data[0];
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if (craftResult != null) {
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if (craftResult.$getDisplayName() == 'Wand' && craftResult.$isItemEnchanted() === 0) {
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craftResult.$addEnchantment(); // add effect to item in crafing result
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}
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}
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}
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})
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