From a420e22fc71ad2d706c34745271374be09c0213a Mon Sep 17 00:00:00 2001 From: ZXMushroom63 Date: Thu, 10 Apr 2025 17:30:12 +0800 Subject: [PATCH] fix typo --- docs/tutorials/disable_all_particles.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/tutorials/disable_all_particles.md b/docs/tutorials/disable_all_particles.md index 99526ff..40a816a 100644 --- a/docs/tutorials/disable_all_particles.md +++ b/docs/tutorials/disable_all_particles.md @@ -62,7 +62,7 @@ When TeaVM translates booleans, it converts booleans to integers: - `false` turns into `0` - `true` turns into `1` -So when we override `hasParticlesInAlphaLayer`, we'll need to return a `0` or a `1`. Since we want the game to thing that there aren't any particles in the alpha layer, we'll return `0` (false). +So when we override `hasParticlesInAlphaLayer`, we'll need to return a `0` or a `1`. Since we want the game to think that there aren't any particles in the alpha layer, we'll return `0` (false). ```javascript (function NoParticles() {