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https://github.com/eaglerforge/EaglerForgeInjector
synced 2025-07-23 06:01:38 -09:00
Fix typo and some useless code
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@ -1,7 +1,7 @@
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// This is an example mod on how to register an item.
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(()=>{
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const itemTexture = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAKZJREFUOE9j/P//PxMDBIBoEP6HREOl4PLIciA2AyPIgMcM//7KgvWSDJjBBpx9/+YvJzc3Sbq12DhB6sEGsJ19/+YnmQawYhigzc7FcPXnN4KugbqAHWQAy9n3b34T4wJkw6EGYLqAoNVQBWS5ANlwZBfAvUCs/0EGkW0AzBKqGoCSDgh5A80F2KMRpAgfAKUT6kcjsfEPUycmKMQgy8AETkgUZWcAS3CPIf4oSPsAAAAASUVORK5CYII=";
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//this texture is really baad, so the item appears 2d in game.
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//this texture is REALLY bad, so the item appears 2d in game. (it uses partially transparent pixels around the edges in some spots ;-;)
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ModAPI.meta.title("Adding items demo.");
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ModAPI.meta.version("v1.0");
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ModAPI.meta.icon(itemTexture);
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@ -11,7 +11,7 @@
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var creativeMiscTab = ModAPI.reflect.getClassById("net.minecraft.creativetab.CreativeTabs").staticVariables.tabMisc;
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var itemClass = ModAPI.reflect.getClassById("net.minecraft.item.Item");
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var itemSuper = ModAPI.reflect.getSuper(itemClass, (x) => x.length === 1);
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var nmi_ItemExample = function nmi_ItemExample() {
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function nmi_ItemExample() {
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itemSuper(this); //Use super function to get block properties on this class.
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this.$setCreativeTab(creativeMiscTab);
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}
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