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https://github.com/eaglerforge/EaglerForgeInjector
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start on custom entities
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//This mod also requires lib.customitems.js
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//Demo mod showing how to use lib.customitems.js
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ModAPI.addEventListener("lib:libcustomitems:loaded", () => {
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ModAPI.addEventListener("lib:libcustomitems:loaded", () => {
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console.log("Registered my cool custom item.");
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console.log("Registered my cool custom item.");
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LibCustomItems.registerItem({
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LibCustomItems.registerItem({
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(function CubeEntity() {
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(function CubeEntity() {
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ModAPI.meta.title("Cube Entity");
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ModAPI.meta.version("v0");
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ModAPI.meta.description("testing custom entities");
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ModAPI.meta.credits("By ZXMushroom64");
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function registerEntity() {
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return {
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EntityCube: null,
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ModelCube: null,
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RenderCube: null
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}
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}
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ModAPI.dedicatedServer.appendCode(registerEntity);
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var data = registerEntity();
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ModAPI.addEventListener("lib:asyncsink", async () => {
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//ModAPI.mc.renderManager.entityRenderMap.put(ModAPI.util.asClass(wellGetThere), new data.RenderCube(ModAPI.mc.renderManager.getRef()))
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AsyncSink.L10N.set("entity.Cube.name", "Cube (TM)");
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});
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})();
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})();
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