fix render engine being lazy loaded

This commit is contained in:
ZXMushroom63 2025-02-02 15:38:00 +08:00
parent 4a498ce485
commit cb5b8ecfd7
2 changed files with 5 additions and 5 deletions

File diff suppressed because one or more lines are too long

View File

@ -132,11 +132,11 @@
)).arrayBuffer()); )).arrayBuffer());
AsyncSink.hideFile("resourcepacks/AsyncSinkLib/assets/minecraft/textures/entity/cube.png.mcmeta"); AsyncSink.hideFile("resourcepacks/AsyncSinkLib/assets/minecraft/textures/entity/cube.png.mcmeta");
await waitForRenderManager()
ModAPI.mc.renderManager.entityRenderMap.put(ModAPI.util.asClass(data.EntityCube), new data.RenderCube(ModAPI.mc.renderManager.getRef()));
ModAPI.promisify(ModAPI.mc.renderEngine.bindTexture)(data.cubeTexture).then(() => { ModAPI.promisify(ModAPI.mc.renderEngine.bindTexture)(data.cubeTexture).then(() => {
console.log("Loaded cube texture into cache."); console.log("Loaded cube texture into cache.");
}); });
await waitForRenderManager()
ModAPI.mc.renderManager.entityRenderMap.put(ModAPI.util.asClass(data.EntityCube), new data.RenderCube(ModAPI.mc.renderManager.getRef()));
}); });
console.log(data); console.log(data);
window.temp1 = data; window.temp1 = data;