Update servermod.js

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radmanplays 2024-10-18 13:18:52 +03:30 committed by GitHub
parent ed53410e44
commit d0cf66e346
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@ -71,8 +71,8 @@
function openSharedWorld(){
if(ModAPI.mc.theWorld && !ModAPI.hooks.methods.nlevsl_LANServerController_isLANOpen()){
ModAPI.hooks.methods.nlevi_PlatformWebRTC_startRTCLANServer();
var worldName = ModAPI.mc.thePlayer.getName() + "'s World";
var ls = ModAPI.mc.loadingScreen;
var worldName = ModAPI.util.unstr(ModAPI.mc.thePlayer.getName()) + "'s World";
var ls = ModAPI.mc.loadingScreen;
var code = ModAPI.hooks.methods.nlevsl_LANServerController_shareToLAN(ls.resetProgressAndMessage, worldName, false)
if (code != null) {
ModAPI.hooks.methods.nlevs_SingleplayerServerController_configureLAN(ModAPI.mc.playerController.getCurrentGameType(), false);