Add VClip documentation

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ZXMushroom63 2024-12-02 16:55:34 +08:00
parent 81e31e46e8
commit ea4b568b31
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@ -11,11 +11,11 @@ Prerequisites:
Tutorials:
- [Step Hack](step.md)
- [Spider Hack](spider.md)
- [VClip Exploit](comingsoon)
- [VClip Exploit](vclip.md)
### Intermediate
Prerequisites:
- Basic knowledge of JavaScript
- Intermediate knowledge of JavaScript (functions, arrays, promises and callbacks)
- A good code editor (recommended: https://vscode.dev)
- A copy of the eaglercraft workspace (optional, get it at: https://git.eaglercraft.rip/eaglercraft/eaglercraft-1.8-workspace)
@ -27,7 +27,7 @@ Tutorials:
### Advanced
Prerequisites:
- Basic knowledge of JavaScript
- Advanced knowledge of JavaScript (prototypes)
- A good code editor (recommended: https://vscode.dev)
- A copy of the eaglercraft workspace (get it at: https://git.eaglercraft.rip/eaglercraft/eaglercraft-1.8-workspace)
- Your EaglerForgeInjector processed.html opened in an editor (optional)

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docs/tutorials/vclip.md Normal file
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## VClip Exploit with ModAPI
Most minecraft servers have an exploit where you can trick the server into clipping you up to 10 blocks up or down through ceilings or floors.
### Part 1: Setup
Make a new file in your editor, and call it something like `vclip.js`
First, let's setup a basic [IIFE (immediately invoked function expression)](https://developer.mozilla.org/en-US/docs/Glossary/IIFE) around our mod code. This ensures that we don't leak variables that can interfere wiht other mods.\
Example of the issue: if mod A and mod B both use `var myVariable = 0`, the value for myVariable will get overwritten.
```javascript
(function VClipExploit() {
//Future code here
})(); //We define a function, called VClipExploit, which we wrap in parantheses () and immediately execute.
```
This allows us to use variables without worrying about mod compatibility, as variables are scoped to the function.
\
Then, we'll add some basic metadata for the mod loader (note that this is optional, but makes the mod look a lot better in the GUI once the game is loaded.)\
We'll also require the player, so the `ModAPI.player` global is generated.
```javascript
(function VClipExploit() {
ModAPI.meta.title("VClip Exploit");
ModAPI.meta.description("todo: add description.");
ModAPI.meta.credits("By author_name");
ModAPI.require("player");
})();
```
### Part 2: VClip Exploit
Our VClip exploit will be triggered by a client-side command, `.vclip <amount>`.
Let's start off with the vclip command by adding an event listener to when the player sends a chat message:
```javascript
(function VClipExploit() {
ModAPI.meta.title("VClip Exploit");
ModAPI.meta.description("todo: add description.");
ModAPI.meta.credits("By author_name");
ModAPI.require("player");
ModAPI.addEventListener("sendchatmessage", (ev) => {
// handler code here
});
})();
```
In this event handler, we can get the content of the message by using `event.message`, process it, and check whether it is using the `.vclip` command. We can do this by casting the string to lowercase, using [`string.toLowerCase()`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/toLowerCase), checking if the result of that is a call to the `.vclip` command using [`string.startsWith()`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/startsWith).
If it is a call to the VClip command, we can use [`string.split(" ")`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/split) to get all the arguments, find the vclip amount, and change the player's position.
```javascript
(function VClipExploit() {
ModAPI.meta.title("VClip Exploit");
ModAPI.meta.description("todo: add description.");
ModAPI.meta.credits("By author_name");
ModAPI.require("player");
ModAPI.addEventListener("sendchatmessage", (ev) => {
var string = ev.message.toLowerCase(); //Get the lower case version of the command
if (string.startsWith(".vclip")) { //does the chat message start with .vclip?
ev.preventDefault = true; //we don't want this being sent into chat as a message
var yOffset = 1; //The offset on the y axis
var args = string.split(" ");
if (args[1]) { //If the second argument to .vclip exists (the vclip <amount>)
yOffset = parseFloat(args[1]) || 0; //Convert the second argument into a number. We use || to replace NaN (invalid numbers) with 0. Then, store it into the y offset.
} //This allows you to just type .vclip to clip upwards 1 block.
ModAPI.player.setPosition( //This function sets the players position to an XYZ coordinate
ModAPI.player.posX,
ModAPI.player.posY + yOffset, //All XYZ elements are the same, except we add the yOffset variable to the y axis.
ModAPI.player.posZ
);
//Finally, log the amount we've VClipped into the chat.
ModAPI.displayToChat("[VClip] VClipped " + yOffset + " blocks.");
}
});
})();
```