diff --git a/examplemods/grapplehook.js b/examplemods/grapplehook.js index 95a7b27..4f5b567 100644 --- a/examplemods/grapplehook.js +++ b/examplemods/grapplehook.js @@ -8,8 +8,8 @@ lift: 0.4, //Base vertical motion crouchToCancel: true //Whether or not crouching should disable the grappling hook. }; - var player = ModAPI.player.getCorrective(); //Gets the corrective version of the player object. This removes broken proerty suffixes. You usually don't need this, but in my case, I do. PluginAPI.addEventListener("update", () => { //Every client tick + var player = ModAPI.player.getCorrective(); //Gets the corrective version of the player object. This removes broken proerty suffixes. You usually don't need this, but in my case, I do. if (!player.fishEntity) { //If the fish hook does not exist. if (GrappleHookPlugin.prev === "GROUND" && (!GrappleHookPlugin.crouchToCancel || !player.isSneaking())) { //If the old state was ground GrappleHookPlugin.prev = "NONE"; //Update the state