(function CubeEntity() { ModAPI.meta.title("Cube Entity"); ModAPI.meta.version("v0"); ModAPI.meta.description("testing custom entities"); ModAPI.meta.credits("By ZXMushroom63"); function waitForRenderManager() { return new Promise((res, rej)=>{ function check() { if (ModAPI.mc.renderManager) { res(); } else { setTimeout(check, 1/20); } } check(); }); } function registerEntity() { // Utils const ResourceLocation = ModAPI.reflect.getClassByName("ResourceLocation").constructors.find(x => x.length === 1); const GlStateManager = Object.fromEntries(Object.values(ModAPI.reflect.getClassByName("GlStateManager").staticMethods).map(x => [x.methodNameShort, x.method])); const IAnimals = ModAPI.reflect.getClassById("net.minecraft.entity.passive.IAnimals"); // START CUSTOM ENTITY var entityClass = ModAPI.reflect.getClassById("net.minecraft.entity.Entity"); var entitySuper = ModAPI.reflect.getSuper(entityClass, (x) => x.length === 2); var nme_EntityCube = function nme_EntityCube($worldIn) { entitySuper(this, $worldIn); this.$preventEntitySpawning = 1; this.$setSize(1, 1); } ModAPI.reflect.prototypeStack(entityClass, nme_EntityCube); //Turns out that minecraft 1.8's networking code is really stupid. Notch hardcoded every entity except for ones that implement the IAnimals interface. //I don't know why, and I don't really care either. As long as it works (been working on this for too long, losing sanity) ModAPI.reflect.implements(nme_EntityCube, IAnimals); nme_EntityCube.prototype.$canTriggerWalking = function () { return 0 }; nme_EntityCube.prototype.$canBePushed = function () { return 1 }; nme_EntityCube.prototype.$getCollisionBox = function () { return this.$getEntityBoundingBox() }; nme_EntityCube.prototype.$getCollisionBoundingBox = function () { return this.$getEntityBoundingBox() }; nme_EntityCube.prototype.$readEntityFromNBT = function (nbtTagCompount) { // Needed, is an abstract method in parent class nbtTagCompount = ModAPI.util.wrap(nbtTagCompount); }; nme_EntityCube.prototype.$writeEntityToNBT = function (nbtTagCompount) { // Needed, is an abstract method in parent class nbtTagCompount = ModAPI.util.wrap(nbtTagCompount); }; nme_EntityCube.prototype.$entityInit = function () { console.log("Cube entity created!"); }; // END CUSTOM ENTITY // START CUSTOM MODEL var ModelRenderer = ModAPI.reflect.getClassById("net.minecraft.client.model.ModelRenderer").constructors.find(x => x.length === 1); var modelBaseClass = ModAPI.reflect.getClassById("net.minecraft.client.model.ModelBase"); var modelBaseSuper = ModAPI.reflect.getSuper(modelBaseClass); //while super isn't used when extending this class, java implies the call. var nmcm_ModelCube = function nmcm_ModelCube() { modelBaseSuper(this); this.$textureWidth = 64; this.$textureHeight = 64; this.$cubeRenderer = ModelRenderer(this).$setTextureOffset(0, 0); this.$cubeRenderer.$addBox0(0, 0, 0, 64, 64, 64); this.$cubeRenderer.$setRotationPoint(0, 0, 0); } ModAPI.reflect.prototypeStack(modelBaseClass, nmcm_ModelCube); nmcm_ModelCube.prototype.$render = function ($entity, useless1, useless2, partialTicks, useless3, useless4, degToRad) { this.$cubeRenderer.$render(degToRad); } // END CUSTOM MODEL // START CUSTOM RENDERER var renderClass = ModAPI.reflect.getClassById("net.minecraft.client.renderer.entity.Render"); var renderSuper = ModAPI.reflect.getSuper(renderClass, (x) => x.length === 2); const cubeTextures = ResourceLocation(ModAPI.util.str("textures/entity/cube.png")); var nmcre_RenderCube = function nmcre_RenderCube(renderManager) { renderSuper(this, renderManager); this.$modelCube = new nmcm_ModelCube(); this.$shadowSize = 0.5; } ModAPI.reflect.prototypeStack(renderClass, nmcre_RenderCube); nmcre_RenderCube.prototype.$getEntityTexture = function (entity) { return cubeTextures; } const parentDoRender = nmcre_RenderCube.prototype.$doRender; nmcre_RenderCube.prototype.$doRender = function (entity, x, y, z, yaw, pitch) { GlStateManager.pushMatrix(); GlStateManager.translate(x + 0.5, y, z + 0.5); GlStateManager.rotate(180 - yaw, 0, 1, 0); GlStateManager.scale(0.25, 0.25, 0.25); this.$bindEntityTexture(entity); this.$modelCube.$render(entity, 0, 0, -0.1, 0, 0, 0.0625); GlStateManager.popMatrix(); parentDoRender.apply(this, [entity, x, y, z, yaw, pitch]); } const ID = ModAPI.keygen.entity("cube"); ModAPI.reflect.getClassById("net.minecraft.entity.EntityList").staticMethods.addMapping0.method( ModAPI.util.asClass(nme_EntityCube), { $createEntity: function ($worldIn) { return new nme_EntityCube($worldIn); } }, ModAPI.util.str("Cube"), ID, 0x000000, //egg base 0x00FF00 //egg spots ); // Note that the spawn egg for this will not work, as spawn eggs only spawn entities that are a subclass of EntityLivingBase console.log(ID); ModAPI.addEventListener("lib:asyncsink", async () => { AsyncSink.L10N.set("entity.Cube.name", "Cube (TM)"); }); return { EntityCube: nme_EntityCube, ModelCube: nmcm_ModelCube, RenderCube: nmcre_RenderCube, cubeTexture: cubeTextures } } ModAPI.dedicatedServer.appendCode(registerEntity); var data = registerEntity(); ModAPI.addEventListener("lib:asyncsink", async () => { AsyncSink.setFile("resourcepacks/AsyncSinkLib/assets/minecraft/textures/entity/cube.png", await (await fetch( "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAYAAACqaXHeAAAAAXNSR0IArs4c6QAAAQBJREFUeF7l0BFzAmAAgOGvKxgMgiAYDIJgEARBEASDQTAIgiAYBEEQBN0NBkEQBEEQBIMgCAZBEAwGgyAIgiAIgiConxE88PJ790RCCNdYCOGeRe/4j4SYDvCgAzzqAHEdIKEDJHWAJx3gWQdI6QBpHeBFB8joAFkdIKcD5HWAgg5Q1AFedYA3HaCkA7zrAGUdoKIDVHWAmg7woQPUdYCGDtDUAVo6QFsH6OgAnzrAlw7Q1QF6OkBfBxjoAEMdYKQDjHWAiQ7wrQNMdYCZDjDXAX50gIUOsNQBVjrArw7wpwP86wBrHWCjA2x1gJ0OsNcBDjrAUQc46QBnHeBiA9wALSueIjTE4PwAAAAASUVORK5CYII=" )).arrayBuffer()); AsyncSink.hideFile("resourcepacks/AsyncSinkLib/assets/minecraft/textures/entity/cube.png.mcmeta"); await waitForRenderManager() ModAPI.mc.renderManager.entityRenderMap.put(ModAPI.util.asClass(data.EntityCube), new data.RenderCube(ModAPI.mc.renderManager.getRef())); ModAPI.promisify(ModAPI.mc.renderEngine.bindTexture)(data.cubeTexture).then(() => { console.log("Loaded cube texture into cache."); }); }); console.log(data); window.temp1 = data; })(); //var cube_man = new temp1.EntityCube(ModAPI.mc.theWorld.getRef()); //cube_man.$setPosition(-191, 74, 26); //AsyncSink.startDebugging(); //AsyncSink.startDebuggingFS(); //ModAPI.mc.theWorld.spawnEntityInWorld(cube_man);