//Test to make sure I can set a block ModAPI.dedicatedServer.appendCode(function () { var blockPosConstructor = ModAPI.reflect.getClassById("net.minecraft.util.BlockPos").constructors.find((x) => { return x.length === 3 }); var blockStateConstructor = ModAPI.reflect.getClassByName("BlockState").constructors[0]; var iproperty = ModAPI.reflect.getClassById("net.minecraft.block.property.IProperty").class; ModAPI.addEventListener("processcommand", (event) => { if (event.command.toLowerCase().startsWith("/testcmd")) { var blockPos = blockPosConstructor(0, 0, 0); var blockType = ModAPI.blocks["dirt"]; //blockType var block = blockStateConstructor(blockType.getRef(), ModAPI.util.makeArray(iproperty, [])); event.sender.getServerForPlayer().setBlockState(blockPos, block, 0); event.preventDefault = true; } }); });