# EaglerForge ModAPI Documentation The EaglerForge ModAPI is housed in a global JavaScript object stored on `globalThis`, called `ModAPI` or `PluginAPI`. (both are identical) The global object has the following properties: - `ModAPI.player: EntityPlayerSP` - Only accessible after `ModAPI.require("player")` is called, this is the local player entity. It is regenerated every time the `update` event is called. - `ModAPI.network: NetHandlerPlayClient` - Only accessible after `ModAPI.require("network")` is called, this is the client's networking handler. It is regenerated every time the `update` event is called. - `ModAPI.settings: GameSettings` - This is the Minecraft client's settings. It is generated upon init. - `ModAPI.items: Map` - This is a key-value dictionary of all of the items in the game. It is generated upon init from the static variables of the `Items` class. - For example, to access the item class for `acacia_door`, you can use `ModAPI.items["acacia_door"]` - `ModAPI.blocks: Map` - This is a key-value dictionary of all of the blocks in the game. It is generated upon init from the static variables of the `Blocks` class. - For example, to access the block class for `bedrock`, you can use `ModAPI.blocks["bedrock"]` - `ModAPI.materials: Map` - This is a key-value dictionary of all of the blocks in the game. It is generated upon init from the static variables of the `Material` class. - For example, to access the material class for `portal`, you can use `ModAPI.materials["portal"]` - `ModAPI.enchantments: Map` - This is a key-value dictionary of all of the enchantments in the game. It is generated upon init from the static variables of the `Enchantment` class. - For example, to access the enchantment class for `knockback`, you can use `ModAPI.enchantments["knockback"]` - As the enchantment class has other static variables, `Object.keys` will also return non-enchantment keys such as `enchantmentsBookList`. - `ModAPI.minecraft: Minecraft` - This is the minecraft instance for the client, generated upon init. - It can also be accessed using `ModAPI.mc` - `ModAPI.mcinstance: Raw` - This is the raw minecraft instance for the client, generated upon init. - It can also be accessed using `ModAPI.javaClient` - It can also be accessed using `ModAPI.minecraft.getRef()` - `ModAPI.server: MinecraftServer` - This is the dedicated minecraft server in the service worker, generated when the `serverstart`. - It can only be accessed in the dedicated server's context. (See `ModAPI.dedicatedServer`) - It can also be accessed using `ModAPI.serverInstance` - `ModAPI.rawServer: MinecraftServer` - This is the dedicated minecraft server in the service worker, generated when the `serverstart`. - It can only be accessed in the dedicated server's context. (See `ModAPI.dedicatedServer`) - It can also be accessed using `ModAPI.server.getRef()` - `ModAPI.hooks` - This is the internal hooking map for ModAPI and can be used to patch, intercept, or rewrite internal functions, and more. - More: [HooksDocumentation](hooks.md) - `ModAPI.util` - This contains utilities for using `ModAPI.hooks`, `ModAPI.reflect`, and more. - More: [UtilDocumentation](utils.md) - `ModAPI.reflect` - This is a wrapper around `ModAPI.hooks`, `ModAPI.hooks._teavm` and `ModAPI.hooks._classMap` that makes accessing and using internal java classes in mods much easier. - More: [ReflectDocumentation](reflect.md) - `ModAPI.dedicatedServer` - This object is used to push code for use in the dedicated server. - Once the dedicated server worker has started, it is unuseable. - More: [DedicatedServerDocumentation](dedicatedserver.md) - `ModAPI.version: String` - The version of ModAPI. - `ModAPI.flavour: String` - The flavour of ModAPI. Hardcoded to be `"injector"`. The ModAPI object has the following methods: - `addEventListener(eventName: String, callback: Function) : void` - More: [EventDocumentation](events.md) - `require(componentName: String) : void` - Import required modules, such as `player` and `network`. - Usage: `ModAPI.require("module")` - `displayToChat(message: String) : void` - Displays client-side message to user's ingame chat gui. - Usage: `ModAPI.displayToChat("Hello World.")` - `clickMouse() : void` - Triggers a left click ingame. - Usage: `ModAPI.clickMouse()` - `rightClickMouse() : void` - Triggers a right click ingame. - Usage: `ModAPI.rightClickMouse()`