(function AStarPathfinding() { ModAPI.meta.title("A* Pathfinding Bot"); ModAPI.meta.description("Use #move to instruct the bot to move somewhere. Use #stop to terminate the job."); ModAPI.meta.credits("By ZXMushroom63"); ModAPI.require("player"); ModAPI.require("world"); var tessellator = ModAPI.hooks.methods[ModAPI.util.getMethodFromPackage("net.minecraft.client.renderer.Tessellator", "getInstance")](); var worldRenderer = tessellator.$getWorldRenderer(); var glStateManagerSetColor = ModAPI.hooks.methods[ModAPI.util.getMethodFromPackage("net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager", "color")]; var glStateManagerEnableBlend = ModAPI.hooks.methods[ModAPI.util.getMethodFromPackage("net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager", "enableBlend")]; var glStateManagerDisableBlend = ModAPI.hooks.methods[ModAPI.util.getMethodFromPackage("net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager", "disableBlend")]; var glStateManagerdisableTex2d = ModAPI.hooks.methods[ModAPI.util.getMethodFromPackage("net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager", "disableTexture2D")]; var glStateManagerenableTex2d = ModAPI.hooks.methods[ModAPI.util.getMethodFromPackage("net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager", "enableTexture2D")]; var glStateManagerdisableDepth = ModAPI.hooks.methods[ModAPI.util.getMethodFromPackage("net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager", "disableDepth")]; var glStateManagerenableDepth = ModAPI.hooks.methods[ModAPI.util.getMethodFromPackage("net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager", "enableDepth")]; var glStateManagerSetBlend = ModAPI.hooks.methods[ModAPI.util.getMethodFromPackage("net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager", "blendFunc")]; var glStateManagerDepthMask = ModAPI.hooks.methods[ModAPI.util.getMethodFromPackage("net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager", "depthMask")]; var eaglercraftGPUSetLineWidth = ModAPI.hooks.methods[ModAPI.util.getMethodFromPackage("net.lax1dude.eaglercraft.v1_8.opengl.EaglercraftGPU", "glLineWidth")]; var positionVertexFormat = ModAPI.reflect.getClassByName("DefaultVertexFormats").staticVariables.POSITION; globalThis.drawLine = function drawLine(positions, color) { glStateManagerSetBlend(770, 771); glStateManagerEnableBlend(); eaglercraftGPUSetLineWidth(2); glStateManagerdisableTex2d(); glStateManagerdisableDepth(); glStateManagerDepthMask(0); var renderManager = ModAPI.mc.getRenderManager(); glStateManagerSetColor(color.r, color.b, color.g, color.a); worldRenderer.$begin(3, positionVertexFormat); positions.forEach(pos => { worldRenderer.$pos(pos.x - renderManager.renderPosX, pos.y - renderManager.renderPosY, pos.z - renderManager.renderPosZ).$endVertex(); }); tessellator.$draw(); glStateManagerenableTex2d(); glStateManagerDepthMask(1); glStateManagerenableDepth(); glStateManagerDisableBlend(); } var blockBreakCostMultiplier = 2; const costMap = Object.fromEntries(Object.keys(ModAPI.blocks).flatMap(x => { ModAPI.blocks[x].readableId = x; return [[x, (Math.floor(ModAPI.blocks[x].blockHardness * 10 * blockBreakCostMultiplier) + 1) || 99999]]; //Block hardness is in decimals, unbreakable blocks are negative one, and base movement cost is 1. -1 + 1 = 0, and 0 || 99999 is 99999 })); var makeBlockPos = ModAPI.reflect.getClassById("net.minecraft.util.BlockPos").constructors.find(x => x.length === 3); function shouldPause(x, y, z) { return !ModAPI.world.isAreaLoaded0(makeBlockPos(x, y, z), 2); } globalThis.APNode = class APNode { constructor(x, y, z, g, h, parent = null) { this.x = x; this.y = y; this.z = z; this.g = g; this.h = h; this.f = g + h; this.parent = parent; } } function heuristic(a, b) { return Math.abs(a.x - b.x) + Math.abs(a.y - b.y) + Math.abs(a.z - b.z); } function getNeighbors(node) { const neighbors = []; const directions = [ [1, 0, 0], [-1, 0, 0], [0, 1, 0], [0, -1, 0], [0, 0, 1], [0, 0, -1] ]; for (const [dx, dy, dz] of directions) { const x = node.x + dx; const y = node.y + dy; const z = node.z + dz; if (ModAPI.world.isBlockLoaded(makeBlockPos(Math.round(x), Math.round(y), Math.round(z)))) { neighbors.push(new APNode(x, y, z, 0, 0)); } } return neighbors; } function lookupCost(x, y, z) { var block = ModAPI.world.getBlockState(makeBlockPos(Math.round(x), Math.round(y), Math.round(z))).block; return costMap[block.readableId]; } globalThis.aStar = function* aStar(start, goal) { const openSet = []; const closedSet = new Set(); openSet.push(start); while (openSet.length > 0) { let current = openSet.reduce((prev, curr) => (prev.f < curr.f ? prev : curr)); if (current.x === goal.x && current.y === goal.y && current.z === goal.z) { const path = []; while (current) { path.push([current.x, current.y, current.z]); current = current.parent; } yield* path.reverse(); return; } openSet.splice(openSet.indexOf(current), 1); closedSet.add(`${current.x},${current.y},${current.z}`); for (const neighbor of getNeighbors(current)) { if (closedSet.has(`${neighbor.x},${neighbor.y},${neighbor.z}`)) { continue; } const tentativeG = current.g + lookupCost(neighbor.x, neighbor.y, neighbor.z); if (!openSet.some(node => node.x === neighbor.x && node.y === neighbor.y && node.z === neighbor.z)) { neighbor.g = tentativeG; neighbor.h = heuristic(neighbor, goal); neighbor.f = neighbor.g + neighbor.h; neighbor.parent = current; openSet.push(neighbor); } else { const existingNode = openSet.find(node => node.x === neighbor.x && node.y === neighbor.y && node.z === neighbor.z); if (tentativeG < existingNode.g) { existingNode.g = tentativeG; existingNode.f = existingNode.g + existingNode.h; existingNode.parent = current; } } } yield [current.x, current.y, current.z]; } return []; } })(); var start = new APNode(-24, 73, 1, 0, 0); var goal = new APNode(-30, 73, 1, 0, 0); var pathGenerator = aStar(start, goal); var positions = []; var rendererPositions = []; var timer = 0; ModAPI.addEventListener("update", ()=>{ timer++; if (timer > 20) { timer = 0; } else { return; } if (positions.length > 0 && shouldPause(...positions[positions.length - 1])) { return; } var nextPos = pathGenerator.next(); if (nextPos.value && nextPos.value.length === 3) { positions.push(nextPos.value); rendererPositions.push({x: nextPos.value[0] + 0.5, y: nextPos.value[1] + 0.5, z: nextPos.value[2] + 0.5}); } }); ModAPI.addEventListener("render", () => { drawLine(rendererPositions, { r: 1, g: 0, b: 0, a: 0.5 }) });