2025-02-02 15:38:00 +08:00

148 lines
7.4 KiB
JavaScript

(function CubeEntity() {
ModAPI.meta.title("Cube Entity");
ModAPI.meta.version("v0");
ModAPI.meta.description("testing custom entities");
ModAPI.meta.credits("By ZXMushroom63");
function waitForRenderManager() {
return new Promise((res, rej)=>{
function check() {
if (ModAPI.mc.renderManager) {
res();
} else {
setTimeout(check, 1/20);
}
}
check();
});
}
function registerEntity() {
// Utils
const ResourceLocation = ModAPI.reflect.getClassByName("ResourceLocation").constructors.find(x => x.length === 1);
const GlStateManager = Object.fromEntries(Object.values(ModAPI.reflect.getClassByName("GlStateManager").staticMethods).map(x => [x.methodNameShort, x.method]));
const IAnimals = ModAPI.reflect.getClassById("net.minecraft.entity.passive.IAnimals");
// START CUSTOM ENTITY
var entityClass = ModAPI.reflect.getClassById("net.minecraft.entity.Entity");
var entitySuper = ModAPI.reflect.getSuper(entityClass, (x) => x.length === 2);
var nme_EntityCube = function nme_EntityCube($worldIn) {
entitySuper(this, $worldIn);
this.$preventEntitySpawning = 1;
this.$setSize(1, 1);
}
ModAPI.reflect.prototypeStack(entityClass, nme_EntityCube);
//Turns out that minecraft 1.8's networking code is really stupid. Notch hardcoded every entity except for ones that implement the IAnimals interface.
//I don't know why, and I don't really care either. As long as it works (been working on this for too long, losing sanity)
ModAPI.reflect.implements(nme_EntityCube, IAnimals);
nme_EntityCube.prototype.$canTriggerWalking = function () { return 0 };
nme_EntityCube.prototype.$canBePushed = function () { return 1 };
nme_EntityCube.prototype.$getCollisionBox = function () { return this.$getEntityBoundingBox() };
nme_EntityCube.prototype.$getCollisionBoundingBox = function () { return this.$getEntityBoundingBox() };
nme_EntityCube.prototype.$readEntityFromNBT = function (nbtTagCompount) { // Needed, is an abstract method in parent class
nbtTagCompount = ModAPI.util.wrap(nbtTagCompount);
};
nme_EntityCube.prototype.$writeEntityToNBT = function (nbtTagCompount) { // Needed, is an abstract method in parent class
nbtTagCompount = ModAPI.util.wrap(nbtTagCompount);
};
nme_EntityCube.prototype.$entityInit = function () {
console.log("Cube entity created!");
};
// END CUSTOM ENTITY
// START CUSTOM MODEL
var ModelRenderer = ModAPI.reflect.getClassById("net.minecraft.client.model.ModelRenderer").constructors.find(x => x.length === 1);
var modelBaseClass = ModAPI.reflect.getClassById("net.minecraft.client.model.ModelBase");
var modelBaseSuper = ModAPI.reflect.getSuper(modelBaseClass); //while super isn't used when extending this class, java implies the call.
var nmcm_ModelCube = function nmcm_ModelCube() {
modelBaseSuper(this);
this.$textureWidth = 64;
this.$textureHeight = 64;
this.$cubeRenderer = ModelRenderer(this).$setTextureOffset(0, 0);
this.$cubeRenderer.$addBox0(0, 0, 0, 64, 64, 64);
this.$cubeRenderer.$setRotationPoint(0, 0, 0);
}
ModAPI.reflect.prototypeStack(modelBaseClass, nmcm_ModelCube);
nmcm_ModelCube.prototype.$render = function ($entity, useless1, useless2, partialTicks, useless3, useless4, degToRad) {
this.$cubeRenderer.$render(degToRad);
}
// END CUSTOM MODEL
// START CUSTOM RENDERER
var renderClass = ModAPI.reflect.getClassById("net.minecraft.client.renderer.entity.Render");
var renderSuper = ModAPI.reflect.getSuper(renderClass, (x) => x.length === 2);
const cubeTextures = ResourceLocation(ModAPI.util.str("textures/entity/cube.png"));
var nmcre_RenderCube = function nmcre_RenderCube(renderManager) {
renderSuper(this, renderManager);
this.$modelCube = new nmcm_ModelCube();
this.$shadowSize = 0.5;
}
ModAPI.reflect.prototypeStack(renderClass, nmcre_RenderCube);
nmcre_RenderCube.prototype.$getEntityTexture = function (entity) {
return cubeTextures;
}
const parentDoRender = nmcre_RenderCube.prototype.$doRender;
nmcre_RenderCube.prototype.$doRender = function (entity, x, y, z, yaw, pitch) {
GlStateManager.pushMatrix();
GlStateManager.translate(x + 0.5, y, z + 0.5);
GlStateManager.rotate(180 - yaw, 0, 1, 0);
GlStateManager.scale(0.25, 0.25, 0.25);
this.$bindEntityTexture(entity);
this.$modelCube.$render(entity, 0, 0, -0.1, 0, 0, 0.0625);
GlStateManager.popMatrix();
parentDoRender.apply(this, [entity, x, y, z, yaw, pitch]);
}
const ID = ModAPI.keygen.entity("cube");
ModAPI.reflect.getClassById("net.minecraft.entity.EntityList").staticMethods.addMapping0.method(
ModAPI.util.asClass(nme_EntityCube),
{
$createEntity: function ($worldIn) {
return new nme_EntityCube($worldIn);
}
},
ModAPI.util.str("Cube"),
ID,
0x000000, //egg base
0x00FF00 //egg spots
);
// Note that the spawn egg for this will not work, as spawn eggs only spawn entities that are a subclass of EntityLivingBase
console.log(ID);
ModAPI.addEventListener("lib:asyncsink", async () => {
AsyncSink.L10N.set("entity.Cube.name", "Cube (TM)");
});
return {
EntityCube: nme_EntityCube,
ModelCube: nmcm_ModelCube,
RenderCube: nmcre_RenderCube,
cubeTexture: cubeTextures
}
}
ModAPI.dedicatedServer.appendCode(registerEntity);
var data = registerEntity();
ModAPI.addEventListener("lib:asyncsink", async () => {
AsyncSink.setFile("resourcepacks/AsyncSinkLib/assets/minecraft/textures/entity/cube.png", await (await fetch(
"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAYAAACqaXHeAAAAAXNSR0IArs4c6QAAAQBJREFUeF7l0BFzAmAAgOGvKxgMgiAYDIJgEARBEASDQTAIgiAYBEEQBN0NBkEQBEEQBIMgCAZBEAwGgyAIgiAIgiConxE88PJ790RCCNdYCOGeRe/4j4SYDvCgAzzqAHEdIKEDJHWAJx3gWQdI6QBpHeBFB8joAFkdIKcD5HWAgg5Q1AFedYA3HaCkA7zrAGUdoKIDVHWAmg7woQPUdYCGDtDUAVo6QFsH6OgAnzrAlw7Q1QF6OkBfBxjoAEMdYKQDjHWAiQ7wrQNMdYCZDjDXAX50gIUOsNQBVjrArw7wpwP86wBrHWCjA2x1gJ0OsNcBDjrAUQc46QBnHeBiA9wALSueIjTE4PwAAAAASUVORK5CYII="
)).arrayBuffer());
AsyncSink.hideFile("resourcepacks/AsyncSinkLib/assets/minecraft/textures/entity/cube.png.mcmeta");
await waitForRenderManager()
ModAPI.mc.renderManager.entityRenderMap.put(ModAPI.util.asClass(data.EntityCube), new data.RenderCube(ModAPI.mc.renderManager.getRef()));
ModAPI.promisify(ModAPI.mc.renderEngine.bindTexture)(data.cubeTexture).then(() => {
console.log("Loaded cube texture into cache.");
});
});
console.log(data);
window.temp1 = data;
})();
//var cube_man = new temp1.EntityCube(ModAPI.mc.theWorld.getRef());
//cube_man.$setPosition(-191, 74, 26);
//AsyncSink.startDebugging();
//AsyncSink.startDebuggingFS();
//ModAPI.mc.theWorld.spawnEntityInWorld(cube_man);