2025-04-14 17:03:54 +08:00

44 lines
2.5 KiB
JavaScript

(function grapplehook() {
PluginAPI.require("player"); //Require the player
globalThis.GrappleHookPlugin = {
oldXYZ: [0, 0, 0], //The previous hook position.
prev: "NONE", //The previous state
scaleH: 0.25, //Used for X and Z velocity
scaleV: 0.15, //((Grapple Y) minus (Player Y)) times scaleV
lift: 0.4, //Base vertical motion
crouchToCancel: true //Whether or not crouching should disable the grappling hook.
};
PluginAPI.addEventListener("update", () => { //Every client tick
var player = ModAPI.player.getCorrective(); //Gets the corrective version of the player object. This removes broken proerty suffixes. You usually don't need this, but in my case, I do.
if (!player.fishEntity) { //If the fish hook does not exist.
if (GrappleHookPlugin.prev === "GROUND" && (!GrappleHookPlugin.crouchToCancel || !player.isSneaking())) { //If the old state was ground
GrappleHookPlugin.prev = "NONE"; //Update the state
var mx = GrappleHookPlugin.oldXYZ[0] - player.posX; //Get delta X
var my = GrappleHookPlugin.oldXYZ[1] - player.posY; //Get delta Y
var mz = GrappleHookPlugin.oldXYZ[2] - player.posZ; //Get delta Z
mx *= GrappleHookPlugin.scaleH; //Multiply by horizontal scale
my *= GrappleHookPlugin.scaleV; //Multiply by vertical scale
mz *= GrappleHookPlugin.scaleH; //Multiply by horizontal scale
player.motionX += mx; //Add x motion
player.motionY += my + GrappleHookPlugin.lift; //Add y motion, plus base lift.
player.motionZ += mz; //Add z motion
} else {
GrappleHookPlugin.prev = "NONE";
}
} else if (GrappleHookPlugin.prev === "NONE") { //If the hook exists, but the previous state was NONE, update the state.
GrappleHookPlugin.prev = "AIR";
}
if (
player.fishEntity !== undefined && //If the fish hook exists
GrappleHookPlugin.prev === "AIR" && //And the hook was previously in the air
(player.fishEntity.inGround || player.fishEntity.onGround) //And the hook is in the ground
) {
GrappleHookPlugin.oldXYZ = [ //Set old grapple hook position
player.fishEntity.posX,
player.fishEntity.posY,
player.fishEntity.posZ,
];
GrappleHookPlugin.prev = "GROUND";//Update state
}
});
})();