mirror of
https://github.com/eaglerforge/EaglerForgeInjector
synced 2025-07-24 22:51:18 -09:00
49 lines
2.3 KiB
JavaScript
49 lines
2.3 KiB
JavaScript
(() => {
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PluginAPI.dedicatedServer.appendCode(function () {
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PluginAPI.addEventListener("processcommand", (event) => {
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// Check if the sender is a player
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if (!ModAPI.reflect.getClassById("net.minecraft.entity.player.EntityPlayerMP").instanceOf(event.sender.getRef())) { return; }
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// Check if the command is "/spawnsheep"
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if (event.command.toLowerCase().startsWith("/spawnsheep")) {
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const world = event.sender.getServerForPlayer();
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const senderPos = event.sender.getPosition();
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// Create a sheep entity
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const EntitySheepClass = ModAPI.reflect.getClassById("net.minecraft.entity.passive.EntitySheep");
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const sheep = EntitySheepClass.constructors[0](world.getRef());
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// Set sheep's position to player's position
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sheep.$setLocationAndAngles(senderPos.getX(), senderPos.getY(), senderPos.getZ(), senderPos.rotationYaw, senderPos.rotationPitch);
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// Disable AI (no AI behavior)
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//sheep.$setNoAI(1)
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// Disable gravity
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//sheep.$noGravity = 1;
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// Make sheep invincible
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//sheep.$invulnerable = 1
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if (globalThis.AsyncSink) { //If we can, start the AsyncSink debugger to see filesystem requests
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AsyncSink.startDebuggingFS();
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}
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// Add the sheep to the world
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ModAPI.promisify(ModAPI.hooks.methods.nmw_World_spawnEntityInWorld)(world.getRef(), sheep).then(result => {
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// Notify the player that the sheep has been spawned
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const ChatComponentTextClass = ModAPI.reflect.getClassById("net.minecraft.util.ChatComponentText");
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event.sender.addChatMessage(ChatComponentTextClass.constructors[0](ModAPI.util.str("A special sheep has been spawned!")));
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if (globalThis.AsyncSink) { //Stop debugging when we are done, otherwise the console will get filled up.
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AsyncSink.stopDebuggingFS();
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}
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});
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// Prevent the command from executing further
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event.preventDefault = true;
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}
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});
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});
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})();
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