56 Commits

Author SHA1 Message Date
PeytonPlayz595
07f08111c3 CLAMP -> CLAMP_TO_EDGE 2025-05-22 18:05:28 -04:00
PeytonPlayz595
52760d17d6 Performance improvements, fix splash screen 2025-05-17 13:10:30 -04:00
PeytonPlayz595
fe8e8fb784 Fix some things, remove some unused code 2025-05-17 11:51:24 -04:00
PeytonPlayz595
0528ced8bb Actual text boxes, fix pasting, fix text position 2025-05-17 11:26:09 -04:00
PeytonPlayz595
16cdde973f Fix mouse bug 2025-05-14 19:05:00 -04:00
PeytonPlayz595
c648540014
Update README.md 2025-05-13 14:46:18 -04:00
PeytonPlayz595
d0fcdb0970 Multiplayer fixes 2025-05-13 08:59:42 -04:00
PeytonPlayz595
d5d2253e6e 25w20a 2025-05-11 10:35:29 -04:00
PeytonPlayz595
b3442978c2 Better Tessellator + other optimizations 2025-05-11 10:11:04 -04:00
PeytonPlayz595
f9709939b5 Probably should have done this sooner 2025-05-10 19:53:47 -04:00
PeytonPlayz595
00fb3d66fd Add sound assets 2025-05-10 19:23:05 -04:00
PeytonPlayz595
f5c04178f2 Port sound manager 2025-05-10 19:02:59 -04:00
PeytonPlayz595
47eb4459fc Optimized cloud renderer 2025-05-10 14:07:17 -04:00
PeytonPlayz595
f77b2c2445 Better glGenLists 2025-05-10 13:42:19 -04:00
PeytonPlayz595
6fe5f6e354 More optimizations 2025-05-10 13:29:25 -04:00
PeytonPlayz595
54dac11a58 Texture animation lag fix, remove gl error checks 2025-05-10 10:24:11 -04:00
PeytonPlayz595
71b8ef61de Improve texture management even more 2025-05-09 23:54:38 -04:00
PeytonPlayz595
3787ac12a7 Better texture management 2025-05-09 23:45:55 -04:00
PeytonPlayz595
748b108b32 Compile 2025-05-08 22:03:54 -04:00
PeytonPlayz595
ca18702749 I probably shouldn't have done this 2025-05-08 22:01:53 -04:00
PeytonPlayz595
fc6849c444
Update README.md 2025-05-08 21:57:46 -04:00
PeytonPlayz595
14168f31f0 Forgot to add resources 😑 2025-05-08 21:45:10 -04:00
PeytonPlayz595
8011074cdf oops 2025-05-08 21:35:56 -04:00
PeytonPlayz595
7219b330d3 no no no 2025-05-08 21:34:06 -04:00
PeytonPlayz595
ce2c8ff995 We ❤️ Optifine
- Miscellaneous Optifine optimizations
- Optifine chunk updates (1 per frame)
- Optifine smooth entity updates
- Optifine fast math
- Optifine world renderer
- Optifine zoom
2025-05-08 21:33:00 -04:00
PeytonPlayz595
fd9b5ea907 oops 2025-05-08 13:48:45 -04:00
PeytonPlayz595
ff2c296158 More multiplayer stuff 2025-05-08 13:45:42 -04:00
PeytonPlayz595
13babf6eef Multiplayer (WIP) 2025-05-07 12:38:53 -04:00
PeytonPlayz595
868da97117 Was supposed to be Beta 1.1_02 2025-05-04 16:28:01 -04:00
PeytonPlayz595
802067db0a More stupid 2025-05-04 13:34:41 -04:00
PeytonPlayz595
e87015c501 Rewrite to use VFS 2025-05-04 13:32:20 -04:00
PeytonPlayz595
e44ad5be0d Some optimizations 2025-05-04 12:47:56 -04:00
PeytonPlayz595
1715013143 Fix teavm minifying bug 2025-05-04 11:45:13 -04:00
PeytonPlayz595
70ec7eb399 wtf Notch, why? 2025-05-04 11:21:47 -04:00
PeytonPlayz595
45e2d7d8f8 Working VSync, better resizing & display updating 2025-05-04 11:18:33 -04:00
PeytonPlayz595
624e5fe079 oops 2025-05-04 11:08:50 -04:00
PeytonPlayz595
7349d1b753 Fix desktop runtime bug 2025-05-04 11:08:20 -04:00
PeytonPlayz595
ca81cb6fcc So close to getting WASM to compile 2025-05-04 10:51:30 -04:00
PeytonPlayz595
3c482571e3 Lets see how stupid I can get 🤦‍♂️ 2025-05-04 10:37:52 -04:00
PeytonPlayz595
94ed66db41 Rewrite all reflection 2025-05-03 23:51:36 -04:00
PeytonPlayz595
4e6e17c1c3 Replace references to java.util.Random 2025-05-03 23:34:39 -04:00
PeytonPlayz595
5b23c714ea stupid stupid stupid 2025-05-03 23:33:19 -04:00
PeytonPlayz595
7344c2b03a Got it to compile with TeaVM 2025-05-03 20:35:30 -04:00
PeytonPlayz595
0612304818 Fix texture colors, rewrite more unsupported code 2025-05-03 20:35:07 -04:00
PeytonPlayz595
a5ef05e17e Instanced font renderer 2025-05-03 19:44:26 -04:00
PeytonPlayz595
fbb0b7f9cd Got the world to actually render 2025-05-03 19:40:18 -04:00
PeytonPlayz595
97b9690c63 Fix null crash when entering a world 2025-05-03 17:47:06 -04:00
PeytonPlayz595
150dc67094 Working desktop runtime (sort of) 2025-05-03 17:44:56 -04:00
PeytonPlayz595
cd243baed7 Rewrite Tessellator
It's just a wrapper I made for the 1.12.2 WorldRenderer class, slower than using the WorldRenderer class directly since it has the overhead of running in a browser and it creates lots of temporary objects but it saves me a lot of time while porting this.
2025-05-03 17:33:18 -04:00
PeytonPlayz595
4d05c9c4cd Oops, forgot this 2025-05-03 17:24:49 -04:00