PeytonPlayz595
07f08111c3
CLAMP -> CLAMP_TO_EDGE
2025-05-22 18:05:28 -04:00
PeytonPlayz595
52760d17d6
Performance improvements, fix splash screen
2025-05-17 13:10:30 -04:00
PeytonPlayz595
fe8e8fb784
Fix some things, remove some unused code
2025-05-17 11:51:24 -04:00
PeytonPlayz595
0528ced8bb
Actual text boxes, fix pasting, fix text position
2025-05-17 11:26:09 -04:00
PeytonPlayz595
16cdde973f
Fix mouse bug
2025-05-14 19:05:00 -04:00
PeytonPlayz595
c648540014
Update README.md
2025-05-13 14:46:18 -04:00
PeytonPlayz595
d0fcdb0970
Multiplayer fixes
2025-05-13 08:59:42 -04:00
PeytonPlayz595
d5d2253e6e
25w20a
2025-05-11 10:35:29 -04:00
PeytonPlayz595
b3442978c2
Better Tessellator + other optimizations
2025-05-11 10:11:04 -04:00
PeytonPlayz595
f9709939b5
Probably should have done this sooner
2025-05-10 19:53:47 -04:00
PeytonPlayz595
00fb3d66fd
Add sound assets
2025-05-10 19:23:05 -04:00
PeytonPlayz595
f5c04178f2
Port sound manager
2025-05-10 19:02:59 -04:00
PeytonPlayz595
47eb4459fc
Optimized cloud renderer
2025-05-10 14:07:17 -04:00
PeytonPlayz595
f77b2c2445
Better glGenLists
2025-05-10 13:42:19 -04:00
PeytonPlayz595
6fe5f6e354
More optimizations
2025-05-10 13:29:25 -04:00
PeytonPlayz595
54dac11a58
Texture animation lag fix, remove gl error checks
2025-05-10 10:24:11 -04:00
PeytonPlayz595
71b8ef61de
Improve texture management even more
2025-05-09 23:54:38 -04:00
PeytonPlayz595
3787ac12a7
Better texture management
2025-05-09 23:45:55 -04:00
PeytonPlayz595
748b108b32
Compile
2025-05-08 22:03:54 -04:00
PeytonPlayz595
ca18702749
I probably shouldn't have done this
2025-05-08 22:01:53 -04:00
PeytonPlayz595
fc6849c444
Update README.md
2025-05-08 21:57:46 -04:00
PeytonPlayz595
14168f31f0
Forgot to add resources 😑
2025-05-08 21:45:10 -04:00
PeytonPlayz595
8011074cdf
oops
2025-05-08 21:35:56 -04:00
PeytonPlayz595
7219b330d3
no no no
2025-05-08 21:34:06 -04:00
PeytonPlayz595
ce2c8ff995
We ❤️ Optifine
...
- Miscellaneous Optifine optimizations
- Optifine chunk updates (1 per frame)
- Optifine smooth entity updates
- Optifine fast math
- Optifine world renderer
- Optifine zoom
2025-05-08 21:33:00 -04:00
PeytonPlayz595
fd9b5ea907
oops
2025-05-08 13:48:45 -04:00
PeytonPlayz595
ff2c296158
More multiplayer stuff
2025-05-08 13:45:42 -04:00
PeytonPlayz595
13babf6eef
Multiplayer (WIP)
2025-05-07 12:38:53 -04:00
PeytonPlayz595
868da97117
Was supposed to be Beta 1.1_02
2025-05-04 16:28:01 -04:00
PeytonPlayz595
802067db0a
More stupid
2025-05-04 13:34:41 -04:00
PeytonPlayz595
e87015c501
Rewrite to use VFS
2025-05-04 13:32:20 -04:00
PeytonPlayz595
e44ad5be0d
Some optimizations
2025-05-04 12:47:56 -04:00
PeytonPlayz595
1715013143
Fix teavm minifying bug
2025-05-04 11:45:13 -04:00
PeytonPlayz595
70ec7eb399
wtf Notch, why?
2025-05-04 11:21:47 -04:00
PeytonPlayz595
45e2d7d8f8
Working VSync, better resizing & display updating
2025-05-04 11:18:33 -04:00
PeytonPlayz595
624e5fe079
oops
2025-05-04 11:08:50 -04:00
PeytonPlayz595
7349d1b753
Fix desktop runtime bug
2025-05-04 11:08:20 -04:00
PeytonPlayz595
ca81cb6fcc
So close to getting WASM to compile
2025-05-04 10:51:30 -04:00
PeytonPlayz595
3c482571e3
Lets see how stupid I can get 🤦♂️
2025-05-04 10:37:52 -04:00
PeytonPlayz595
94ed66db41
Rewrite all reflection
2025-05-03 23:51:36 -04:00
PeytonPlayz595
4e6e17c1c3
Replace references to java.util.Random
2025-05-03 23:34:39 -04:00
PeytonPlayz595
5b23c714ea
stupid stupid stupid
2025-05-03 23:33:19 -04:00
PeytonPlayz595
7344c2b03a
Got it to compile with TeaVM
2025-05-03 20:35:30 -04:00
PeytonPlayz595
0612304818
Fix texture colors, rewrite more unsupported code
2025-05-03 20:35:07 -04:00
PeytonPlayz595
a5ef05e17e
Instanced font renderer
2025-05-03 19:44:26 -04:00
PeytonPlayz595
fbb0b7f9cd
Got the world to actually render
2025-05-03 19:40:18 -04:00
PeytonPlayz595
97b9690c63
Fix null crash when entering a world
2025-05-03 17:47:06 -04:00
PeytonPlayz595
150dc67094
Working desktop runtime (sort of)
2025-05-03 17:44:56 -04:00
PeytonPlayz595
cd243baed7
Rewrite Tessellator
...
It's just a wrapper I made for the 1.12.2 WorldRenderer class, slower than using the WorldRenderer class directly since it has the overhead of running in a browser and it creates lots of temporary objects but it saves me a lot of time while porting this.
2025-05-03 17:33:18 -04:00
PeytonPlayz595
4d05c9c4cd
Oops, forgot this
2025-05-03 17:24:49 -04:00