Big commit

This commit is contained in:
ZXMushroom63 2024-09-30 13:26:36 +08:00
parent 37d5a4192d
commit c0e9c0141b
5 changed files with 72 additions and 16 deletions

View File

@ -1,3 +1,4 @@
//NOT FUNCTIONAL
ModAPI.meta.title("Advanced VClip Exploit");
ModAPI.meta.description("Use .vclip <offset> to vertically phase through blocks with custom packet handling.");
ModAPI.meta.credits("By radmanplays");
@ -38,7 +39,7 @@ ModAPI.addEventListener("sendchatmessage", (ev) => {
for (var packetNumber = 0; packetNumber < (packetsRequired - 1); packetNumber++) {
// Simulate entity movement
ridingEntity.posY += offset / packetsRequired; // Move a fraction of the total offset
player.sendQueue.addToSendQueue({
ModAPI.network.addToSendQueue({
"action": "RIDING_JUMP", // Simulate a riding jump action
"entityId": ridingEntity.getEntityId(),
});
@ -46,7 +47,7 @@ ModAPI.addEventListener("sendchatmessage", (ev) => {
// Final move
ridingEntity.posY += offset / packetsRequired;
player.sendQueue.addToSendQueue({
ModAPI.network.addToSendQueue({
"action": "RIDING_JUMP",
"entityId": ridingEntity.getEntityId(),
});
@ -54,7 +55,7 @@ ModAPI.addEventListener("sendchatmessage", (ev) => {
} else {
// Player is not riding any entity
for (var packetNumber = 0; packetNumber < (packetsRequired - 1); packetNumber++) {
player.getNetHandler().addToSendQueue({
ModAPI.network.addToSendQueue({
"x": player.posX,
"y": player.posY,
"z": player.posZ,
@ -63,7 +64,7 @@ ModAPI.addEventListener("sendchatmessage", (ev) => {
}
// Final move
player.getNetHandler().addToSendQueue({
ModAPI.network.addToSendQueue({
"x": player.posX,
"y": player.posY + offset,
"z": player.posZ,

View File

@ -3,9 +3,52 @@ ModAPI.meta.credits("By ZXMushroom63");
ModAPI.meta.icon("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAQdJREFUOE9jZGBg+M9AAWAEGbBl2QmyjPCJsmAgaABbdybc8F+l01EswmsATONXLi4GYSkpBgZ+foY1O3cyuHWuhhuC1QBkjf///QMrFtHWZmD4+BHDEBQDUGzU1ITb8ubqVZyGoBjwsCONQYqXl0FYU5MBpAlsKxRgM+STUwoDhgG66upgZ4IAuiEooRcXx/DpCRuqAU97shg0jYzgfsVpSFwcg5mZGcOedRewGDBhAgPDokUohsBthmoE8U+dOoXdBfHHjoElUQxB03i9oABspnTJNFQXgARB3oAbwsAAdirMRmSNMFdhTQcwQ/BpxGsAzCUwRSCn4gJE5QV8uQxuAFlZEaoJAKrYrAHl38o6AAAAAElFTkSuQmCC");
ModAPI.meta.description("Library to make retexturing LCI items easier. Requires AsyncSink.");
(async function LibRender() {
var BreakingFour = ModAPI.reflect.getClassByName("BreakingFour").constructors[0];
var BakedQuad = ModAPI.reflect.getClassByName("BakedQuad").constructors[0];
var EnumFacing = ModAPI.reflect.getClassByName("EnumFacing");
function createBreakingFour(sprite$) {
var sprite = ModAPI.util.wrap(sprite$);
var vertexData = ModAPI.array.int(28); // 7 integers per vertex, 4 vertices
var vertexDataInternal = vertexData.data;
var vertexDataWithNormals = ModAPI.array.int(32); // 8 integers per vertex, 4 vertices
var normalDataInternal = vertexDataWithNormals.data;
var vertices = [
[0, 0, 0], [1, 0, 0], [1, 1, 0], [0, 1, 0]
];
var uvs = [
[0, 0], [1, 0], [1, 1], [0, 1]
];
for (let i = 0; i < 4; i++) {
let j = i * 7;
vertexDataInternal[j] = ModAPI.hooks.methods.jl_Float_floatToIntBits(vertices[i][0]);
vertexDataInternal[j + 1] = ModAPI.hooks.methods.jl_Float_floatToIntBits(vertices[i][1]);
vertexDataInternal[j + 2] = ModAPI.hooks.methods.jl_Float_floatToIntBits(vertices[i][2]);
vertexDataInternal[j + 3] = rgbToInt(255, 0, 0); // Color (red)
vertexDataInternal[j + 4] = ModAPI.hooks.methods.jl_Float_floatToIntBits(sprite.getInterpolatedU(uvs[i][0] * 16));
vertexDataInternal[j + 5] = ModAPI.hooks.methods.jl_Float_floatToIntBits(sprite.getInterpolatedV(uvs[i][1] * 16));
vertexDataInternal[j + 6] = 0; // Normal
let k = i * 8;
normalDataInternal[k] = vertexDataInternal[j];
normalDataInternal[k + 1] = vertexDataInternal[j + 1];
normalDataInternal[k + 2] = vertexDataInternal[j + 2];
normalDataInternal[k + 3] = vertexDataInternal[j + 3];
normalDataInternal[k + 4] = vertexDataInternal[j + 4];
normalDataInternal[k + 5] = vertexDataInternal[j + 5];
normalDataInternal[k + 6] = vertexDataInternal[j + 6];
normalDataInternal[k + 7] = 0;
}
var baseQuad = BakedQuad(vertexData, vertexDataWithNormals, -1, EnumFacing.staticVariables.NORTH);
return BreakingFour(baseQuad, sprite$);
}
function waitUntilPropertyExists(obj, prop) {
return new Promise((res, rej)=>{
var timer = setInterval(()=>{
return new Promise((res, rej) => {
var timer = setInterval(() => {
if (obj[prop]) {
clearInterval(timer);
res();
@ -13,6 +56,9 @@ ModAPI.meta.description("Library to make retexturing LCI items easier. Requires
}, 50);
});
}
function rgbToInt(red, green, blue) {
return (red << 16) | (green << 8) | blue;
}
function rgbaToInt(red, green, blue, alpha) {
return (alpha << 24) | (red << 16) | (green << 8) | blue;
}
@ -38,13 +84,15 @@ ModAPI.meta.description("Library to make retexturing LCI items easier. Requires
});
}
function cloneBaseModel(baseModel, newTexture, texName) {
var sprite = eaglerTextureAtlasSprite(imageDataToLaxImgData(newTexture), ModAPI.util.str(texName));
var newBaseModelBuilder = ModAPI.reflect.getClassByName("SimpleBakedModel$Builder").constructors[0](0, 0, ModAPI.reflect.getClassByName("ItemCameraTransforms").constructors.find(x => x.length === 0)());
newBaseModelBuilder.$builderTexture = eaglerTextureAtlasSprite(imageDataToLaxImgData(newTexture), ModAPI.util.str(texName));
newBaseModelBuilder.$builderTexture = sprite;
ModAPI.hooks.methods.nmcrm_SimpleBakedModel$Builder_addGeneralQuad(newBaseModelBuilder, createBreakingFour(sprite));
var newBaseModel = ModAPI.hooks.methods.nmcrm_SimpleBakedModel$Builder_makeBakedModel(newBaseModelBuilder);
newBaseModel.$generalQuads = baseModel.$generalQuads.$clone();
newBaseModel.$faceQuads = baseModel.$faceQuads.$clone();
var cameraTransformsId = ModAPI.util.getNearestProperty(newBaseModel, "$cameraTransforms");
recursiveAssign(newBaseModel[cameraTransformsId], baseModel[cameraTransformsId]);
//newBaseModel.$generalQuads = baseModel.$generalQuads.$clone();
//newBaseModel.$faceQuads = baseModel.$faceQuads.$clone();
//var cameraTransformsId = ModAPI.util.getNearestProperty(newBaseModel, "$cameraTransforms");
//recursiveAssign(newBaseModel[cameraTransformsId], baseModel[cameraTransformsId]);
return newBaseModel;
}
@ -58,6 +106,7 @@ ModAPI.meta.description("Library to make retexturing LCI items easier. Requires
var atlas = ModAPI.reflect.getClassByName("EaglerTextureAtlasSprite").constructors[0](ModAPI.util.str(name));
var alias = ModAPI.util.wrap(atlas);
alias.loadSprite(ModAPI.util.makeArray(laxImgDataClass, [imageData]), null);
alias.initSprite(1, 1, 0, 0, 0);
return atlas;
};
@ -127,4 +176,13 @@ ModAPI.meta.description("Library to make retexturing LCI items easier. Requires
ModAPI.events.callEvent("lib:libcustomrender:loaded", {});
globalThis.LibCustomRender = LibCustomRender;
})();
//LibCustomRender.addRetextureRule("mymod:test_item_1", new ImageData(1, 1));
//LibCustomRender.addRetextureRule("mymod:test_item_1", new ImageData(1, 1));
// const imageData = new ImageData(16, 16);
// for (let i = 0; i < imageData.data.length; i += 4) {
// imageData.data[i] = Math.floor(Math.random() * 256);
// imageData.data[i + 1] = Math.floor(Math.random() * 256);
// imageData.data[i + 2] = Math.floor(Math.random() * 256);
// imageData.data[i + 3] = 255;
// }
// LibCustomRender.addRetextureRule("mymod:test_item_1", imageData);

View File

@ -41,9 +41,6 @@
// Get the EntityPlayerMP class to spawn the fake player
killFS = true;
const EntityPlayerMPClass = ModAPI.reflect.getClassById("net.minecraft.entity.player.EntityPlayerMP");
var worldNameProp = ModAPI.util.getNearestProperty(ModAPI.server.getRef(), "$worldName");
var worldName = ModAPI.server.getRef()[worldNameProp];
console.log(ModAPI.util.ustr(worldName));
const fakePlayer = ModAPI.util.wrap(EntityPlayerMPClass.constructors[0](
ModAPI.server.getRef(), world.getRef(), fakeProfile, playerInteractionManager
));

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@ -92,7 +92,7 @@
<br />
<span><label>Minify:&nbsp;</label><input type="checkbox" oninput="globalThis.doShronk = this.checked">&nbsp;&nbsp;&nbsp;
<label>EaglerForge:&nbsp;</label><input checked type="checkbox" oninput="globalThis.doEaglerforge = this.checked">&nbsp;&nbsp;&nbsp;
<label>Optimize PI:&nbsp;</label><input checked type="checkbox" oninput="globalThis.optimizePi= this.checked">
<label>Optimize π:&nbsp;</label><input checked type="checkbox" oninput="globalThis.optimizePi= this.checked">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<code id="status">Awaiting input...</code></span>
<br /><br />
<button class="btn btn-primary" id="giveme">Make modded client</button>