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https://github.com/eaglerforge/EaglerForgeInjector
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fix for grapplehook.js
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@ -8,8 +8,8 @@
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lift: 0.4, //Base vertical motion
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lift: 0.4, //Base vertical motion
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crouchToCancel: true //Whether or not crouching should disable the grappling hook.
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crouchToCancel: true //Whether or not crouching should disable the grappling hook.
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};
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};
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var player = ModAPI.player.getCorrective(); //Gets the corrective version of the player object. This removes broken proerty suffixes. You usually don't need this, but in my case, I do.
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PluginAPI.addEventListener("update", () => { //Every client tick
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PluginAPI.addEventListener("update", () => { //Every client tick
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var player = ModAPI.player.getCorrective(); //Gets the corrective version of the player object. This removes broken proerty suffixes. You usually don't need this, but in my case, I do.
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if (!player.fishEntity) { //If the fish hook does not exist.
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if (!player.fishEntity) { //If the fish hook does not exist.
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if (GrappleHookPlugin.prev === "GROUND" && (!GrappleHookPlugin.crouchToCancel || !player.isSneaking())) { //If the old state was ground
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if (GrappleHookPlugin.prev === "GROUND" && (!GrappleHookPlugin.crouchToCancel || !player.isSneaking())) { //If the old state was ground
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GrappleHookPlugin.prev = "NONE"; //Update the state
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GrappleHookPlugin.prev = "NONE"; //Update the state
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