ZXMushroom63 541f9b4af3 2.2 beta
2024-11-03 17:26:54 +08:00

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## ModAPI.reflect
ModAPI.reflect supplies a user friendly wrapper for accessing and interacting with java classes from javascript.
Properties:
- `classes: ReflectClass[]`
- `ModAPI.reflect.classes` is an array of ReflectClasses, representing (almost) every java class.
Methods:
- `ModAPI.reflect.getClassById(classId: String) : ReflectClass`
- This method is used to find a class by its id.
- For example, to get the `Minecraft` class, you can use `ModAPI.reflect.getClassById("net.minecraft.client.Minecraft")`
- `ModAPI.reflect.getClassByName(className: String) : ReflectClass`
- This method is used to find a class by its id.
- For example, to get the `Minecraft` class, you can use `ModAPI.reflect.getClassById("Minecraft")`
- This runs slower than `getClassById` because it has to filter through all classes. Make sure to cache the result rather than calling it over and over again.
### ReflectClass Definition
Each `ReflectClass` has the following properties:
- `binaryName: String?`
- The binary name of the class in question. Eg: `Lnet.minecraft.client.entity.EntityPlayerSP;`
- Will be `null` if `hasMeta` is equal to `false`
- `class: Class?`
- The actual class. Cannot be used easily with `new` keyword, this is mostly useful for extending using `prototype`.
- Will be `null` if `hasMeta` is equal to `false`
- `compiledName: String`
- The TeaVM compiled name of the class. It is equal to the first letters of the package, an underscore, and the class name. Eg: `nmce_EntityPlayerSP`
- `constructors: Function[]`
- The constructors for the class.
- `hasMeta: Boolean`
- Wether or not the class has metadata saved by TeaVM.
- `id: String?`
- The class id of the class. Eg: `net.minecraft.client.entity.EntityPlayerSP`
- Will be `null` if `hasMeta` is equal to `false`
- `name: String`
- The name of the class. Eg: `EntityPlayerSP`
- `methods: Map<String, ReflectMethod>`
- `staticMethods: Map<String, ReflectMethod>`
- `staticVariableNames: String[]`
- List of all the static variable names for the class.
- `staticVariables: Map<String, *>`
- key-value dictionary of all the static variables in a class.
- `superclass: Class?`
- The raw teavm class of the superclass.
- `superclassName: String?`
- The class id of the class's superclass. Eg: `net.minecraft.client.entity.AbstractClientPlayer`
- Will be `null` if `hasMeta` is equal to `false`
Each `ReflectClass` has the following methods:
- `instanceOf(object: Object)`
- Checks if the `object` is an instance of the class.
### ReflectMethod Definition
Each `ReflectMethod` has the following properties:
- `methodName: String`
- The compiled method name of the method. Eg: `nmce_EntityPlayerSP_closeScreen`.
- `methodNameShort: String`
- The short name of the method. Eg: `closeScreen`.
Each `ReflectClass` has the following methods:
- `method(...)`
- This is the java method.
- If it is an instance method (accessed from a ReflectClasses' `methods` property), the first argument should be an instance of the class. Eg: `ModAPI.reflect.getClassByName("EntityPlayerSP").methods.closeScreen.method(ModAPI.player.getRef())`
- If it is a static method (accessed from a ReflectClasses' `staticMethods` property), call the method as usual. Eg: `ModAPI.reflect.getClassById("net.minecraft.init.Items").staticMethods.getRegisteredItem.method(ModAPI.util.str("apple"))`
Keep in mind that you need to wrap strings using `ModAPI.util.str("MyString")`, convert booleans into respective numbers (`true`->`1`, `false`->`0`), and get references of ModAPI proxies (`ModAPI.player`->`ModAPI.player.getRef()`);