2024-09-05 18:59:54 +08:00

2.6 KiB

Events

Events broadcast data for use in mods.

  • ModAPI.addEventListener(eventName: String, callback: Function) : void
    • Used to register an event handler. Eg:
    •   function myHandler(event) {
            console.log(event);
        }
        ModAPI.addEventListener("update", myHandler);
      
  • ModAPI.removeEventListener(eventName: String, callback: Function) : void
    • Used to unregister an event handler. Eg:
    •   function myHandler(event) {
            console.log(event);
        }
        ModAPI.removeEventListener("update", myHandler);
      

Basic Events

  • update:
    • Called every client side tick.
    • Event object is blank.
  • load:
    • Called when all mods have finished loading.
    • Event object is blank.
  • sendchatmessage:
    • Called just before the player sends a chat message.
    • Passes an object with properties:
      • message: String
        • String representing the chat message.
      • preventDefault: Boolean
        • Boolean representing whether or not to cancel processing the chat message. Default is false.
  • event:
    • Called when any event is called. Passes an object with properties:
    • Passes an object with properties:
      • event: String
        • String representing the type of event being fired.
      • data: Object
        • Object representing the original arguments to be passed to the callback.

Server Side Events

Can only be used in the context of the dedicated server. More: DedicatedServerDocumentation

  • serverstart:
    • Called when the dedicated server starts.
    • Event object is blank.
  • serverstop:
    • Called when the dedicated server stops.
    • Event object is blank.
  • tick:
    • Called when the server ticks.
    • Passes an object with properties:
      • preventDefault: Boolean
        • Boolean representing whether or not to cancel the tick. Default is false.
  • receivechatmessage:
    • Called when the server receives a chat message.
    • Passes an object with properties:
      • message: String
        • String representing the chat message.
      • preventDefault: Boolean
        • Boolean representing whether or not to cancel processing the chat message. Default is false.
  • processcommand:
    • Called when the server receives a command.
    • Passes an object with properties:
      • command: String
        • String representing the command.
      • preventDefault: Boolean
        • Boolean representing whether or not to cancel processing the command. Default is false.